You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
For some reason, ply is not always me.
I haven't yet verified why this occurs, but it results in display rendering issues.
Initially, for about 2 minutes after joining the server, there are no issues with rendering and ply correctly refers to me.
However, after a while, another player on the server goes into this variable (bots also can), causing funny rendering problems.
Here is a video showing it:
Adding ply = LocalPlayer() one line before the check seems to resolve it.
Sometimes ply can be even nil and draw distance works fine, stops rendering after set distance.
In singleplayer ply can only be one so it works perfect as it is there.
The text was updated successfully, but these errors were encountered:
Looks like there has been a global ply somewhere that gets inserted. Usually ply is nil and will resolve to LocalPlayer(). It is a bug, I will add the LocalPlayer() call as requested. The bug got visible after another addon added the ply global, likely by accident too. Thanks for reporting.
- Fixed draw distance not working properly (#23)
- Removed broken community playlists. GG-Radio has been taken offline.
- Fixed Noise-fm playlist
- Fixed stream title output
Hello there,
in entities/base_streamradio_gui.lua around line 1060, within this block:
For some reason, ply is not always me.
I haven't yet verified why this occurs, but it results in display rendering issues.
Initially, for about 2 minutes after joining the server, there are no issues with rendering and ply correctly refers to me.
However, after a while, another player on the server goes into this variable (bots also can), causing funny rendering problems.
Here is a video showing it:
https://youtu.be/G3uskHVfFzw
Adding ply = LocalPlayer() one line before the check seems to resolve it.
Sometimes ply can be even nil and draw distance works fine, stops rendering after set distance.
In singleplayer ply can only be one so it works perfect as it is there.
The text was updated successfully, but these errors were encountered: