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/Sum/:

Flow: God is Dead is a largely experimental turn-based strategy, built entirely around concepts of entropy denial and raw energy management. Visualised in full 3D, it tends to combine surreal post-modernistic designs with clean retro GUI.
Mostly reported as hardcore.

Go get it @ http://gamejolt.com/games/strategy-sim/flow-god-is-dead/1772/

/Featuræ/:

  • 5 root unit kinds with two warring promotion paths for each (reincarnates / ascendants).
  • Quantum-management unit propogation, heavily inspired by classic 'Sentinel' game.
  • Total renunciation of in-battle randomizing with chess-level fair play in mind.
  • Hardcoded first law of thermodynamics without single trace of second one.
  • Optical-based battle mechanics with offence commited by visual contact.
  • Distinctive reality deconstruction atmosphere.
  • One map editor for players and developer.
  • Random map generation mode.

/Reassembling/:

Flow: God is Dead is written completely in PureBasic v4.40, though compatible with 5.3x.
It relies on Blitz3D freeware engine, which is bundled here as DLL.
To rebuild - compile Main.pb as root sourcefile.

/Requirements (tested)/:

Proc. Unit >= Pentium IV, 2.0GHz
R.A.M. >= 2.0GB
Hard Drive >= 135MB
GCard: Radeon 9550+
Tech: DX7, WinXP+

/Brief sampling of JPEG quality/:

Idea

Winds of change