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Add "Edit As" context menu for editing objects using a base type editor #83

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dgelessus
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This can be useful if only the PRC editor is available for the object's exact type, but one of the base types has a dedicated graphical editor. This way, at least part of the object can be edited graphically.

The main use case is to view/edit the synched object flags of types that have no graphical editor implemented. Sometimes you can also edit other base types - for example, you can edit a Object-In-Volume Detector as a Collision Detector to get a full graphical editor instead of the default PRC editor.

"Edit As" context menu for an Object-In-Volume Detector object

I know this is a bit of a workaround. It would be better to implement the missing editors (especially for the very simple cases, like Object-In-Volume Detector shown above). But IMO this is a useful option for types where writing a full editor is complicated.

This can be useful if only the PRC editor is available for the object's
exact type, but one of the base types has a dedicated graphical editor.
This way, at least part of the object can be edited graphically.
@TheScarFr
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TheScarFr commented Mar 9, 2024

I'm not sure to have understood (Google Translate wasn't really useful)... But is the following related to what you said?
Proposal: Add an option in PrpShop to select an external text editor (like "Notepad++" for example), to edit the PRCs.

@dgelessus
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No, it isn't. This lets you select which editor in PrpShop to use for editing an object (if there are multiple possible editors that work with an object).

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