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Supported Entities

Sergey Shavin edited this page Oct 4, 2024 · 4 revisions

This is a list of entities from base.fgd/halflife2.fgd that already implemented (some of them not completely). You can use them as examples of entities implementation in case you want create your own entities. More about entities development you can read here.

Entity Implementation State Notes
ambient_generic Implemented
info_player_start Not completely Flag master doesnt work
info_overlay Implemented Has two modes - geometry and decal
env_fade Implemented
env_shake Not completely A little bit different logic but should work near the original
env_fog_controller Not implemented
path_track Implemented
path_corner Implemented Duplicate of path_track
point_teleport Implemented
point_viewcontrol Implemented A little bit different from the original
game_text Implemented Without scan effect
light Implemented
light_spot Implemented
light_environment Implemented
trigger_once Implemented
trigger_multiple Implemented
trigger_push Implemented
func_detail Implemented
func_lod Implemented Duplicate of func_detail
func_brush Not completely Duplicate of func_detail
func_rotating Implemented
func_door Implemented
func_door_rotating Implemented
func_button Implemented
func_tracktrain Not completely Rotation by direction is not implemented
func_physbox Not completely Works only DisableMotion, EnableMotion and Motion Disabled flag
logic_relay Implemented
filter_activator_name Not completely Outputs don't work
filter_multi Not completely Outputs don't work
math_counter Implemented