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Supported Entities
Sergey Shavin edited this page Oct 4, 2024
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This is a list of entities from base.fgd/halflife2.fgd that already implemented (some of them not completely). You can use them as examples of entities implementation in case you want create your own entities. More about entities development you can read here.
Entity | Implementation State | Notes |
---|---|---|
ambient_generic | Implemented | |
info_player_start | Not completely | Flag master doesnt work |
info_overlay | Implemented | Has two modes - geometry and decal |
env_fade | Implemented | |
env_shake | Not completely | A little bit different logic but should work near the original |
env_fog_controller | Not implemented | |
path_track | Implemented | |
path_corner | Implemented | Duplicate of path_track |
point_teleport | Implemented | |
point_viewcontrol | Implemented | A little bit different from the original |
game_text | Implemented | Without scan effect |
light | Implemented | |
light_spot | Implemented | |
light_environment | Implemented | |
trigger_once | Implemented | |
trigger_multiple | Implemented | |
trigger_push | Implemented | |
func_detail | Implemented | |
func_lod | Implemented | Duplicate of func_detail |
func_brush | Not completely | Duplicate of func_detail |
func_rotating | Implemented | |
func_door | Implemented | |
func_door_rotating | Implemented | |
func_button | Implemented | |
func_tracktrain | Not completely | Rotation by direction is not implemented |
func_physbox | Not completely | Works only DisableMotion, EnableMotion and Motion Disabled flag |
logic_relay | Implemented | |
filter_activator_name | Not completely | Outputs don't work |
filter_multi | Not completely | Outputs don't work |
math_counter | Implemented |