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Merge pull request #12 from UndeadZeratul/main
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Refine Spawning slots for various weapons
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UndeadZeratul authored Oct 25, 2023
2 parents dca343d + cb70a7c commit e1ba44f
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Showing 4 changed files with 516 additions and 369 deletions.
6 changes: 4 additions & 2 deletions CVARINFO
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
// 9mm Boss Rifle
server int boss9mm_boss_spawn_bias = 19;
server int boss9mm_pistol_spawn_bias = 24;
server int boss9mm_smg_spawn_bias = 14;
server int boss9mm_clipbox_spawn_bias = 14;
server bool boss9mm_allowBackpacks = true;
server bool boss9mm_persistent_spawning = false;

Expand Down Expand Up @@ -50,7 +50,8 @@ server int hd_garand_ammotype=1;
server int hd_garand_reloadspeed=0;
server int hd_garand_reloadcapacity=8;

server int gar_shellbox_spawn_bias = 24;
server int gar_chaingun_spawn_bias = 49;
server int gar_liberator_spawn_bias = 24;
server bool gar_allowBackpacks = true;
server bool gar_persistent_spawning = false;

Expand All @@ -59,6 +60,7 @@ server bool garmag_allowBackpacks = true;
// Dedicated Medical Scanner
server int dms_stimpack_bias = 49;
server int dms_medikit_bias = 19;
server int dms_zerk_bias = 19;
server bool dms_allowBackpacks = true;
server bool dms_persistent_spawning = false;

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