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medical: Clamp visual wound alpha #221

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Oct 21, 2023
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2 changes: 1 addition & 1 deletion medical/module/medical_wound.zsc
Original file line number Diff line number Diff line change
Expand Up @@ -261,7 +261,7 @@ extend class UaS_Wound {
BP.Flags = SPF_REPLACE;
BP.FadeStep = 0;
BP.Style = STYLE_Normal;
BP.StartAlpha = max((depth/width), 0.3);
BP.StartAlpha = min(1, max((depth/width), 0.3));
level.SpawnParticle(BP);

// Do appearing and drops running down body
Expand Down