Ugly as Sin v4.4.2b
This release requires Hideous Destructor v4.4.2b
Feature Highlight
- Medical system enhancements - Added wound stabilization to treat unstable (bandaged) wounds with pressure and clotting agents to prevent reopening, and a trauma kit to treat stabilized old wounds manually instead of using the medikit stapler. Cycle to wound stabilization on slot 9 with bandages. Trauma kit is also on slot 9 or usable from inventory bar. Future: Limited supplies have not been added for this release.
Loadout code:trk
New items
-
Laser/Light module, a combination tactical flashlight and laser sight with mode cycling. Hold
Use
while toggling to cycle between flashlight, laser, or both.
Loadout code:llm
-
Respirator to allow the player a temporary (refreshable) underwater air source. Hold
use
while above-water to refill air supply.
Loadout code:rsp
-
Flares as a tossable temporary light source (similar to glowsticks). Activate inventory item to light flare, activate again or drop to toss lit flare.
Loadout code:flr
Misc features / fixes
- Add Scarcity option to disable monster weapon/ammo drops. Also, bloodbags can now overspawn on broken medikits.
- Add focus zooming and passive aim sway (both optional, server-side).
- Reduce flashlight particle beam on DERPs for camera visibility.
- Experimental: Add
UaS_YOLO
CVar, prevents players from dying in co-op (but they can still take damage/wounds so save them fast). Not enabled or exposed to the menu because it's possible to softlock players in an incap state. Recommend using the trauma kit and bandaging extremely damaged players instead of medikit auto-sutures. - Remove and streamline various redundant or broken option toggles.
- Fix several possible multiplayer desyncs.
- Unify spawner code, bootstrapping code, clean up on various other systems.