Releases: HDest-Community/Ugly-as-Sin
Ugly as Sin v4.1.3c
This is a maintenance release, since people are still playing on HD 4.1.3c and getting script errors when trying to use the old verison of Ugly as Sin.
No changelog, sorry. Mostly under-the-hood tweaks. Download the "Source Code (zip)" below and run it like a .pk3, no renaming or unzipping necessary.
Note this is not a current release, nor is it intended to be used with HD's "bleeding edge master". It's merely to maintain version compatibility for those playing on stable releases.
Ugly as Sin v3.7.2f-1
New release of Ugly as Sin, to sync up with the latest release of Hideous Destructor
- Update to match new HD chaingunner classname.
- Fixes to lights and lasers.
- Match monster aiming better.
- Lasers respect freeze cheat.
- Enhanced laser density over range.
- Add glowsticks.
- Update to stealth shader appearance.
- Fix (?) longstanding misbalance between food and water burn rates.
- Fix potential crash with monster wounding.
HOTFIX 3.7.2f-1:
- Address possible divide-by-zero error.
Ugly as Sin v3.7.2a
- Sling:
- New keybind:
Zoom
+Use
to enable after attaching. - Some buffs/debuffs. Primarily, being stunned knocks the sling off-kilter, so remember to reactivate it if you get hit.
- New keybind:
- Added items can be backpacked due to HD's improved backpack system.
- AI:
- Monsters can use flashlights and lasers in dark areas.
- Monsters will forget player if line of sight broken.
- Player can hide in dark areas (blue filter on screen indicates hidden).
- Works with flashlights and dynamic lights.
- Monsters will search semi-intelligently after losing track of player.
- Reloader module removed from menu and disabled by default, since HD has an official version now. Can still be enabled via CVar if preferred.
- Various bugfixes.
Ugly as Sin v3.5.1.0.1 (Bugfix release)
Ugly as Sin v3.5.1.0.0
First stable release of Ugly as Sin, targeted for compatibility with Hideous Destructor stable v3.5.1.0. Version scheme is intended to allow me a subversion in case of bugfix releases. Versioning may change in the future if this is too clunky.
From here on out, stable UaS versions will be sync'd with stable HD versions. Unstable development will continue on the master
branch, following HD's unstable master
branch.
HD-Scavenger v0.4.0
Minor stable point release adding a new Reloader module, a Frag Spawn module, and some additional changes to the Scarcity and Hunger modules.
Highlights:
- Reloader module added.
- Allows manually reforging empty 7.76mm brass and 4.26mm caseless rounds into new 7.76mm rounds.
- Brass needs to be prepped, caseless rounds need to be broken down to powder/shot, shot needs to be reforged, and new rounds pressed.
- Each step of the process can result in losses if not completed properly, but otherwise is more efficient than the between-level reloading.
- Frag Spawn Rate module added to menu under misc. options.
- Set a random rate by which frag will be prevented from spawning.
- Command to clear all frag on current level.
- Scarcity module additions and tweaks.
- Added broken lite-amp goggles. Can spawn in three states: Partially broken (flicker badly), fully broken (no light amplification), or smashed (unwearable).
- Overspawn setting added. Controls how much "excess" is left over when a spawn is removed by scarcity module.
- Second Flesh modules for medikit, can be unloaded and reloaded.
- Hunger module tweaks
- Messkits will spawn at earliest opportunity if player doesn't have one.
- Ration spawns adjusted, should be more common and consistent now.
- Messkit can now trigger hunger status messages manually via
[firemode]
key. - Blue potions no longer despawn.
- Other additional minor tweaks to menus, messages, defaults, timings, etc.
HD-Scavenger v0.3.0-pre.0
Minor point pre-release, focusing on new Scarcity module. This system is designed to reduce or alter map spawns, forcing the player to work harder for their ammo / medical / equipment supplies.
Highlights:
- Scarcity mechanic about 90% implemented.
- Not all map spawns are affected but most of the important ones should be.
- Spawns should still usually give something, even if degraded.
- Broken automaps might repair if repeatedly picked up.
- Stims and zerks may sometimes spawn as unpackaged injectors.
- A Test Map (
MAP64
) can be used to see how spawns are affected.
- Hunger and Thirst modules have been tweaked somewhat.
- Consumption rate scales with the hunger timescale.
- Timescale now adjusts by discrete values.
- A Sling module has been added.
- Attached to a weapon by activating the inventory item with the weapon out.
- Activated by holding
use
will make the weapon will behave as braced. - Will not activate if the weapon is already braced in a normal position.
- May be used on most of the long guns, including shotguns.
Marked as pre-release since there's probably more tweaks to be done on the scarcity system and more items to add.
HD-Scavenger v0.2.0
Minor point release for new Thirst system.
Highlights:
- Thirst mechanic fully implemented. Mostly a carbon-copy of the hunger mechanic, but still feels cohesive and important.
- Timescale of the hunger/thirst rates can now be adjusted via option menu. Defaults to 60x realtime, which seems a reasonable condescension to good gameplay balance and urgency. Ration spawns are also affected.
- The current opened ration can now be discarded with the
Unload
/user4
key, which any self-respecting Hideous Destructor operative should already have bound. - Proper debugging output via the
HDScav_Debug
CVar. Can be set to0
(none),1
(basic) or2
(verbose). Keep in mind this does spam the console quite aggressively. - Some bugfixes and gentle randomization of calorie/water burn rates.
HD-Scavenger v0.1.5
Minor point release, numerous bugfixes and features for hunger mechanic. Should be fully playable and functional now.
Highlights:
- Now there's a max calorie cap, which you won't likely be able to hit because your bite sizes get progressively smaller when your stomach is full.
- Additional ration spawns on ammo boxes, medikits, stimpacks, and dead marines. Meals are slightly smaller to compensate for the additional spawns.
- Hunger status messages now also trigger within 2 seconds of opening (using) the messkit, so it's not quite as much guesswork when you should eat. If no message shows up, you're "in the zone" so to speak.
- Max rations are now 16 instead of 8, and rations no longer disappear when picking up extras.
HD-Scavenger v0.1.0
Initial point release of HD-Scavenger, featuring hunger/food mechanic only.