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Sounds: | ||
- Magmacow | ||
+ https://gamebanana.com/sounds/54036 (Hammer) | ||
+ https://gamebanana.com/sounds/35140 (Battery Reload) | ||
- Navaro | ||
+ https://gamebanana.com/sounds/19952 (Everything else but the firing) | ||
- Firing sound is taken from Bullet-Eye's Assassin Vulcan weapon. | ||
- Charging is from Bullet-Eye's Triple Wyvern. | ||
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||
Sprites: | ||
- Ibrahim Aysan (https://www.artstation.com/artwork/3orQlD), sprited by Mor'ladim. |
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decal MajesticBackScorch1 | ||
{ | ||
pic BFGSCRC1 | ||
shade "00 00 00" | ||
randomflipx | ||
randomflipy | ||
x-scale 0.3 | ||
y-scale 0.3 | ||
} | ||
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||
decal MajesticBackScorch2 | ||
{ | ||
pic BFGSCRC2 | ||
shade "00 00 00" | ||
randomflipx | ||
randomflipy | ||
x-scale 0.3 | ||
y-scale 0.3 | ||
} | ||
|
||
decalgroup MajesticBackScorch | ||
{ | ||
MajesticBackScorch1 1 | ||
MajesticBackScorch2 1 | ||
} | ||
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||
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decal MajesticScorch1 | ||
{ | ||
pic BFGLITE1 | ||
shade "20 90 e0" | ||
fullbright | ||
randomflipx | ||
x-scale 0.2 | ||
y-scale 0.2 | ||
animator BrontoAway | ||
lowerdecal MajesticBackScorch | ||
} | ||
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||
decal MajesticScorch2 | ||
{ | ||
pic BFGLITE2 | ||
shade "20 90 e0" | ||
fullbright | ||
randomflipy | ||
x-scale 0.2 | ||
y-scale 0.2 | ||
animator BrontoAway | ||
lowerdecal MajesticBackScorch | ||
} | ||
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||
decalgroup MajesticScorch | ||
{ | ||
MajesticScorch1 1 | ||
MajesticScorch2 1 | ||
} |
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alias majestic_reset_cvars "resetcvar majestic_pistol_spawn_bias; resetcvar majestic_hunter_spawn_bias; resetcvar majestic_slayer_spawn_bias; resetcvar majesticmag_clipmag_spawn_bias; resetcvar majestic_persistent_spawning; resetcvar majesticmag_persistent_spawning;" |
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Majestic/Fire "Sounds/MajesticFire.ogg" | ||
Majestic/MagOut "Sounds/MajesticMagOut.wav" | ||
Majestic/MagIn "Sounds/MajesticMagIn.wav" | ||
Majestic/Eject "Sounds/MajesticMagEject.wav" | ||
Majestic/Charge "Sounds/MajesticCharge.ogg" | ||
Majestic/Hammer "Sounds/MajesticHammer.wav" | ||
Majestic/BatteryOut "Sounds/MajesticBatteryOut.ogg" | ||
Majestic/BatteryIn "Sounds/MajesticBatteryIn.wav" |
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// Texture definitions generated by SLADE3 | ||
// on Sun Jul 4 03:06:28 2021 | ||
|
||
Sprite "MJMGA0", 15, 10 | ||
{ | ||
Offset 9, 10 | ||
Patch "MJTCRND", -1, 7 | ||
Patch "MJTCRND", -1, 0 | ||
Patch "MJTCRND", -1, 5 | ||
Patch "MJTCRND", -1, 2 | ||
Patch "MJTCMAGS", -21, 0 | ||
} | ||
|
||
Sprite "MJMGB0", 14, 10 | ||
{ | ||
Offset 8, 10 | ||
Patch "MJTCMAGS", -22, 0 | ||
} | ||
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||
Graphic "MJMGC0", 21, 21 | ||
{ | ||
Patch "MJTCMAGS", 0, 0 | ||
} | ||
|
||
Graphic "MJMGD0", 21, 21 | ||
{ | ||
Patch "MJTCMAGS", 0, 0 | ||
Patch "MJTCRNDB", 8, 2 | ||
} | ||
|
||
Graphic "MJMGE0", 21, 21 | ||
{ | ||
Patch "MJTCMAGS", 0, 0 | ||
Patch "MJTCRNDB", 8, 2 | ||
Patch "MJTCRNDB", 3, 5 | ||
} | ||
|
||
Graphic "MJMGF0", 21, 21 | ||
{ | ||
Patch "MJTCMAGS", 0, 0 | ||
Patch "MJTCRNDB", 8, 2 | ||
Patch "MJTCRNDB", 3, 5 | ||
Patch "MJTCRNDB", 3, 11 | ||
} | ||
|
||
Graphic "MJMGG0", 21, 21 | ||
{ | ||
Patch "MJTCMAGS", 0, 0 | ||
Patch "MJTCRNDB", 8, 2 | ||
Patch "MJTCRNDB", 3, 5 | ||
Patch "MJTCRNDB", 3, 11 | ||
Patch "MJTCRNDB", 8, 14 | ||
} | ||
|
||
Graphic "MJMGH0", 21, 21 | ||
{ | ||
Patch "MJTCMAGS", 0, 0 | ||
Patch "MJTCRNDB", 8, 2 | ||
Patch "MJTCRNDB", 3, 5 | ||
Patch "MJTCRNDB", 3, 11 | ||
Patch "MJTCRNDB", 8, 14 | ||
Patch "MJTCRNDB", 13, 11 | ||
} | ||
|
||
Graphic "MJMGI0", 21, 21 | ||
{ | ||
Patch "MJTCMAGS", 0, 0 | ||
Patch "MJTCRNDB", 8, 2 | ||
Patch "MJTCRNDB", 3, 5 | ||
Patch "MJTCRNDB", 3, 11 | ||
Patch "MJTCRNDB", 8, 14 | ||
Patch "MJTCRNDB", 13, 11 | ||
Patch "MJTCRNDB", 13, 5 | ||
} | ||
|
||
Sprite "MJCGA0", 89, 119 | ||
{ | ||
XScale 1.200 | ||
YScale 1.400 | ||
Offset -165, -128 | ||
Patch "MJSTCGA0", 0, 0 | ||
} | ||
|
||
Sprite "MJCGB0", 89, 119 | ||
{ | ||
XScale 1.200 | ||
YScale 1.400 | ||
Offset -165, -128 | ||
Patch "MJSTCGB0", 0, 0 | ||
} | ||
|
||
Sprite "MJCGC0", 89, 119 | ||
{ | ||
XScale 1.200 | ||
YScale 1.400 | ||
Offset -165, -128 | ||
Patch "MJSTCGC0", 0, 0 | ||
} | ||
|
||
Sprite "MJCGD0", 89, 119 | ||
{ | ||
XScale 1.200 | ||
YScale 1.400 | ||
Offset -165, -128 | ||
Patch "MJSTCGD0", 0, 0 | ||
} | ||
|
||
Sprite "MJCGE0", 110, 156 | ||
{ | ||
XScale 1.200 | ||
YScale 1.400 | ||
Offset -144, -91 | ||
Patch "MJSTCGE0", 0, 0 | ||
} | ||
|
||
Sprite "MJ2GA0", 89, 119 | ||
{ | ||
XScale 1.200 | ||
YScale 1.400 | ||
Offset -130, -128 | ||
Patch "MJSTCGA0", 0, 0 | ||
{ | ||
FlipX | ||
} | ||
} | ||
|
||
Sprite "MJ2GB0", 89, 119 | ||
{ | ||
XScale 1.200 | ||
YScale 1.400 | ||
Offset -130, -128 | ||
Patch "MJSTCGB0", 0, 0 | ||
{ | ||
FlipX | ||
} | ||
} | ||
|
||
Sprite "MJ2GC0", 89, 119 | ||
{ | ||
XScale 1.200 | ||
YScale 1.400 | ||
Offset -130, -128 | ||
Patch "MJSTCGC0", 0, 0 | ||
{ | ||
FlipX | ||
} | ||
} | ||
|
||
Sprite "MJ2GD0", 89, 119 | ||
{ | ||
XScale 1.200 | ||
YScale 1.400 | ||
Offset -130, -128 | ||
Patch "MJSTCGD0", 0, 0 | ||
{ | ||
FlipX | ||
} | ||
} | ||
|
||
Sprite "MJ2GE0", 110, 156 | ||
{ | ||
XScale 1.200 | ||
YScale 1.400 | ||
Offset -130, -91 | ||
Patch "MJSTCGE0", 0, 0 | ||
{ | ||
FlipX | ||
} | ||
} | ||
|
||
// End of texture definitions |
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@@ -1,3 +1,5 @@ | ||
version "4.10" | ||
|
||
#include "zscript/accensus/SpawnHandler.zs" | ||
|
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#include "zscript/accensus/weapons/Majestic/majestic.zs" |
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