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Tweak Flamenwerfer's flame cone burn range #13

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merged 1 commit into from
Aug 24, 2023

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UndeadZeratul
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At worst, the cone should now be 0.65 * 1.5 = 0.975, clamped to 1x the HDCONST_ONEMETRE, which is slightly smaller than the flat 1.5x range. At its furthest, the cone should now be 2.15 * 1.5 = 3.225 which is double the flat 1.5x range.

In testing, enemies right in front of the player get immolated if they were shot at directly, which makes sense. A cluster of enemies towards the far end of the cone can all get hit, leaving this feeling much more like a crowd control weapon rather than a short-range beam weapon, much better for a flamethrower.

At worst, the cone should now be 0.65 * 1.5, which is 0.975, clamped to 1x the HDCONST_ONEMETRE, which is slightly smaller than the flat 1.5x range.
At its furthest, the cone should now be 2.15 * 1.5, which is 3.225 which is double the flat 1.5x range.

In testing, enemies right in front of the player get immolated if they were shot at directly, which makes sense.  A cluster of enemies towards the far end of the cone can all get hit, leaving this feeling much more like a crowd control weapon rather than a short-range beam weapon, much better for a flamethrower.
@UndeadZeratul UndeadZeratul merged commit 217bb09 into HDest-Community:main Aug 24, 2023
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