Tweak Flamenwerfer's flame cone burn range #13
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
At worst, the cone should now be
0.65 * 1.5 = 0.975
, clamped to 1x theHDCONST_ONEMETRE
, which is slightly smaller than the flat 1.5x range. At its furthest, the cone should now be2.15 * 1.5 = 3.225
which is double the flat 1.5x range.In testing, enemies right in front of the player get immolated if they were shot at directly, which makes sense. A cluster of enemies towards the far end of the cone can all get hit, leaving this feeling much more like a crowd control weapon rather than a short-range beam weapon, much better for a flamethrower.