A toolset for blender allowing the import and export of Jurassic Park - Operation Genesis models, textures and animations.
- Click the
Clone or Download
button at the right, thenDownload ZIP
. - To install with the addon installer in Blender, click
File
>User Preferences
>Add-ons
>Install Add-ons from File
and select the ZIP you just downloaded.
- Make sure you gain writing privileges for the JPOG folders.
- Make a backup of your JPOG files, if you haven't already done so.
File
>Import
>Toshi Model (.tmd)
. Import a TMD model from a JPOG-like folder structure, either directly from the game's folders or from a backup. The default settings should be fine. Refer to the tooltips of the import options for further information.
File
>Export
>Toshi Model (.tmd)
. The default settings should be fine. To export new animations, turn onExport Anims
andPad Anims
.
- Warning: Needs animations to be exported for ideal results! It will do something without new animations, but won't be perfect.
- Select the armature in object mode, scale it to the desired size and press
Apply Scale to Objects and Animations
in the tool shelf. Export with animations.
- Are theoretically supported, but not tested yet.
- Animations break other animals using the same TKL file. Edited animations are tested and functional, but under the limitation that any edit of animations breaks the other animals in a dig site. You can use the TKL merger to combine animals with edited animations and shuffle them between different dig sites. Be aware that this is incompatible with any other modded TMDs you might be using.
- Equinox of https://github.com/OpenJPOG for file format specification and support
- Andres James http://tresed.trescom.org/jpog/ for ConvertCCT source code and original file format specification
- JPOG was created by Blue Tongue Entertainment for Universal Interactive.