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Unit and Tech data, extracted from the Age of Empires II dat file

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aoe2dat

Extract Unit and Tech data from the Age of Empires II dat file

Cloning this repository

This repository uses git submodules, so clone it like this:

git clone --recurse-submodules <url>

Compiling

You will need cmake >3.0.0 and (some development dependencies).

cd code
mkdir build
cd build
cmake ..
cmake --build .

You should get a aoe2dat executable in the build folder.

Using

Call the aoe2dat executable with your dat file as an argument, for example:

./aoe2dat ~/aoe/Aoe2DE\ proton/resources/_common/dat/empires2_x2_p1.dat

You will get some console output and two files will be created in your current directory:

  • full.json which contains all extracted data, and
  • units_buildings_techs.json, a subset of the data which is used for Halfon.

Useful Paths

Units

data->Civs[civ]->Units[i]->HitPoints
data->Civs[civ]->Units[i]->Type50->DisplayedAttack
data->Civs[civ]->Units[i]->Type50->DisplayedMeleeArmour
data->Civs[civ]->Units[i]->Creatable->DisplayedPierceArmour
data->Civs[civ]->Units[i]->Creatable->ResourceCosts[Type=0]->Amount //Food
data->Civs[civ]->Units[i]->Creatable->ResourceCosts[Type=1]->Amount //Wood
data->Civs[civ]->Units[i]->Creatable->ResourceCosts[Type=2]->Amount //Stone
data->Civs[civ]->Units[i]->Creatable->ResourceCosts[Type=3]->Amount //Gold

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Unit and Tech data, extracted from the Age of Empires II dat file

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