This code is me teaching myself how to make a game engine and use OpenGL.
This code may not be pretty because I am trying new things and figuring stuff out.
In this game engine I have:
PBR
(Working On IBL and Environment Map Filter)
IBL
GGX Environment Map Filter
Deferred Renderer
Volume Stencil Lighting (I want to change to tile based and teach my self compute shaders)
PhysX Integration
OpenGL 3.0+
-
Notifications
You must be signed in to change notification settings - Fork 2
Hackerjoe/OpenGLGameEngine
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
About
No description, website, or topics provided.
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published