-
Notifications
You must be signed in to change notification settings - Fork 27
Home
Hapaxia edited this page Feb 7, 2024
·
45 revisions
Selba Ward is a collection of drawable C++ objects for use with SFML.
Complete examples on using the specific objects are also available.
Before using these classes, make sure you first read: Setup
For guided usage help, follow the Tutorials.
- Bitmap Text
- Console Screen
- Crosshair
- Elastic Sprite
- Frame Transition
- Gallery Sprite
- Line
- Nine Patch
- Pie Chart
- Pixel Display
- Polygon
- Progress Bar
- Ring
- Spinning Card
- Spline
- Sprite 3D
- Sprite Batch
- Starfield
- Starfield 3D
- Tile Map
- Pixel Display specific 'retro' graphics interface emulators
- upgrades
Suggestions welcome!
Selba Ward is published under the zlib licence.
These objects require C++ and SFML version 2.
Some objects may require C++11 or later.
All examples are likely to require C++11; this does not indicate that the object itself also requires it.
To use Selba Ward with the currently-in-development SFML 3 (SFML's master branch), you can use the SFML3 branch of Selba Ward.