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This is an example mod to provide an introduction to the RimWorld assembly (.dll) modding part

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ExampleDllMod

This is an example mod to provide an introduction to the RimWorld assembly (.dll) modding part

Excerpt from the forum entry: (https://ludeon.com/forums/index.php?topic=3408.0)

How to make an .dll-mod

Description

This is a small demonstration about how you can make a mod that's using an assembly (.dll). With this little project you learn about the assembly and it's program. Additionally you'll build your own small dark matter generator and an animated wind turbine. :) Note, that this is Windows only, as I have no experience with Linux or Mac. Sorry..

Needed Tools

You need the following tools:

  • Microsoft Visual Studio 2015 Community Edition (free, download here)
  • A basic understanding of C#
  • RimWorld

Download

Download the project from Git-Hub

Preparations

Before you start the project, you need to make the following preparations:

  • Extract the file to a folder of your choice
  • Go into your RimWorld-Folder:
    • Copy ..\RimWorld000Win\RimWorld000Win_Data\Managed\Assembly-CSharp.dll to ..\YourProjectFolder\RimWorld_ExampleProjectDLL\Source-DLLs\
    • Copy ..\RimWorld000Win\RimWorld000Win_Data\Managed\UnityEngine.dll to ..\YourProjectFolder\RimWorld_ExampleProjectDLL\Source-DLLs\

Enter The Project

Now that you've prepared everything, it is time to enter the project and take a look into what makes the pump do, what it does and where the problem is..

So open the project by starting <YourExtractionFolder>\RimWorld_ExampleProjectDLL.sln

If everything is installed correctly, Visual Studio should start up, opening your project. Everything else is described inside. And once you're finished, you have created your very own dark matter generator and maybe an animated wind turbine.

With this in mind.. Have fun exploring the secrets of the RimWorld code. 8)

See you on the other side, Haplo

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