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ADD: SaveEditor Edit current D-Pad Item (#799)
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* ADD: Dapd on "current Dpad equip

* TWEAK: Spelling

* TWEAK: Shows it only if gDpadEquips is enable

* TWEAK: Forgot one "D-pad"

* TWEAK: Spacing
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PurpleHato authored Jul 18, 2022
1 parent cc28a14 commit 9118788
Showing 1 changed file with 12 additions and 0 deletions.
12 changes: 12 additions & 0 deletions soh/soh/Enhancements/debugger/debugSaveEditor.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1561,6 +1561,18 @@ void DrawPlayerTab() {
ImGui::InputScalar("C Down", ImGuiDataType_U8, &gSaveContext.equips.buttonItems[2], &one, NULL);
ImGui::SameLine();
ImGui::InputScalar("C Right", ImGuiDataType_U8, &gSaveContext.equips.buttonItems[3], &one, NULL);

if (CVar_GetS32("gDpadEquips", 0)) {
ImGui::NewLine();
ImGui::Text("Current D-pad Equips");
ImGui::InputScalar("D-pad Up ", ImGuiDataType_U8, &gSaveContext.equips.buttonItems[4], &one, NULL); // Two spaces at the end for aligning, not elegant but it's working
ImGui::SameLine();
ImGui::InputScalar("D-pad Down", ImGuiDataType_U8, &gSaveContext.equips.buttonItems[5], &one, NULL);
// Intentionnal to not put everything on the same line, else it's taking too much for lower resolution.
ImGui::InputScalar("D-pad Left", ImGuiDataType_U8, &gSaveContext.equips.buttonItems[6], &one, NULL);
ImGui::SameLine();
ImGui::InputScalar("D-pad Right", ImGuiDataType_U8, &gSaveContext.equips.buttonItems[7], &one, NULL);
}
});

} else {
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