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don't spawn blocking mido after we've already shown him the sword/shi…
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…eld (#675)

Co-authored-by: briaguya <briaguya@alice>
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briaguya-ai and briaguya authored Jul 14, 2022
1 parent f7db886 commit cb68767
Showing 1 changed file with 4 additions and 1 deletion.
5 changes: 4 additions & 1 deletion soh/src/overlays/actors/ovl_En_Md/z_en_md.c
Original file line number Diff line number Diff line change
Expand Up @@ -485,7 +485,10 @@ u8 EnMd_ShouldSpawn(EnMd* this, GlobalContext* globalCtx) {
if (globalCtx->sceneNum == SCENE_SPOT04) {
if (gSaveContext.n64ddFlag) {
// if we have beaten deku tree or have open forest turned on
if (gSaveContext.dungeonsDone[1] || GetRandoSettingValue(RSK_FOREST) == 1) {
// or have already shown mido we have an equipped sword/shield
if (gSaveContext.dungeonsDone[1] ||
GetRandoSettingValue(RSK_FOREST) == 1 ||
gSaveContext.eventChkInf[0] & 0x10) {
return 0;
}
return 1;
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