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Enhancement: make bunny hood go fast like in MM #145

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jbodner09 opened this issue Apr 4, 2022 · 3 comments · Fixed by #181
Closed

Enhancement: make bunny hood go fast like in MM #145

jbodner09 opened this issue Apr 4, 2022 · 3 comments · Fixed by #181

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@jbodner09
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Other hacks of OOT have added this functionality, so it's definitely possible

@MegaMech
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MegaMech commented Apr 5, 2022

I took a look at MM decomp but I don't think the relevant code that does this has been decomped. Not required of course, but I was curious.

In oot z_player.c I'm guessing these values alter player speed:

this->actor.speedXZ = 3.0f;
this->linearVelocity = 3.0f;
this->actor.velocity.y = 6.0f;

Should be pretty doable. It's a complex file though.

@briaguya-ai
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briaguya-ai commented Apr 5, 2022

looks like the randomizer devs have discussed/figured out quite a bit of stuff related to bunny hood speeds, looking through comments on closed PRs there might be helpful for someone picking this up https://github.com/TestRunnerSRL/OoT-Randomizer/pulls?q=is%3Apr+is%3Aclosed+bunny

main takeaways/gotchas i found:

@jbodner09
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Depending on how complex we wanted to make this, increasing roll speed (and thus distance) would also be appreciated, and increasing jump distance seems like a very logical thing to do as well. The Missing Link actually used the increased jump distance as a core game mechanic, so I know that's doable.

PurpleHato pushed a commit to PurpleHato/Shipwright that referenced this issue Jun 19, 2022
…-pre-keysanity-fix

pre-keysanity chest minigame fix
Malkierian pushed a commit to Malkierian/Shipwright that referenced this issue Nov 20, 2023
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3 participants