You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
BGCheck needs a higher polygon and vertex count due to removed object dependencies.
Otherwise Forest Temple checkered room will crash due to the hallway actor being killed a frame late.
This is a workaround. The proper solution to fix this crash is to manage object loading / unloading the same as N64.
as per discussions around future mod support, we're moving in the direction of removing object dependency more fully than we already have instead. closing this.
BGCheck needs a higher polygon and vertex count due to removed object dependencies.
Otherwise Forest Temple checkered room will crash due to the hallway actor being killed a frame late.
This is a workaround. The proper solution to fix this crash is to manage object loading / unloading the same as N64.
See also #615
The text was updated successfully, but these errors were encountered: