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Object dependency should behave like N64 #616

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Kenix3 opened this issue Jul 8, 2022 · 1 comment
Closed

Object dependency should behave like N64 #616

Kenix3 opened this issue Jul 8, 2022 · 1 comment

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@Kenix3
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Kenix3 commented Jul 8, 2022

BGCheck needs a higher polygon and vertex count due to removed object dependencies.
Otherwise Forest Temple checkered room will crash due to the hallway actor being killed a frame late.
This is a workaround. The proper solution to fix this crash is to manage object loading / unloading the same as N64.

See also #615

@Kenix3 Kenix3 added this to the 4.0.0 milestone Jul 12, 2022
@briaguya-ai
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as per discussions around future mod support, we're moving in the direction of removing object dependency more fully than we already have instead. closing this.

@briaguya-ai briaguya-ai closed this as not planned Won't fix, can't repro, duplicate, stale Dec 26, 2022
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