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[ci] Share Generated Assets Across All Platforms #1074

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Aug 8, 2022
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47 changes: 33 additions & 14 deletions Jenkinsfile
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,32 @@ pipeline {
}

stages {
stage('Generate Assets') {
options {
timeout(time: 20)
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Now that we are extracting assets once and stashing them, we can probably remove this timeout from the other stages. That was added due to a rare bug where extraction would hang up (haven't seen it for a while, fixed now?) or get stuck in an infinite loop (saw once). It should help with stages timing out when multiple jobs are queued, as well.

Alternatively, we could just set the timeouts on the other stages to a much higher value, like 60 min or something.

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@dcvz dcvz Aug 8, 2022

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@sholdee I can remove the timeouts. What does it use for default when there's no timeout?

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It will not timeout unless explicitly set.

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Ok, I'll set it to 60 for now as a safeguard and we can keep an eye on it for a bit..

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Just saw macOS doesn't have a timeout and that's been ok

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updated and removed

}
agent {
label "SoH-Mac-Builders"
}
steps {
checkout([
$class: 'GitSCM',
branches: scm.branches,
doGenerateSubmoduleConfigurations: scm.doGenerateSubmoduleConfigurations,
extensions: scm.extensions,
userRemoteConfigs: scm.userRemoteConfigs
])
catchError(buildResult: 'FAILURE', stageResult: 'FAILURE') {
sh '''
cp ../../ZELOOTD.z64 OTRExporter/baserom_non_mq.z64

cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release
cmake --build build-cmake --target ExtractAssets --config Release
'''
stash includes: 'soh/assets/**/*', name: 'assets'
}
}
}
stage('Build SoH') {
parallel {
stage ('Build Windows') {
Expand All @@ -34,12 +60,9 @@ pipeline {
])

catchError(buildResult: 'FAILURE', stageResult: 'FAILURE') {
bat """

xcopy "..\\..\\ZELOOTD.z64" "OTRExporter\\"

"${env.CMAKE}" -S . -B "build\\${env.PLATFORM}" -G "Visual Studio 17 2022" -T ${env.TOOLSET} -A ${env.PLATFORM} -D Python3_EXECUTABLE=${env.PYTHON} -D CMAKE_BUILD_TYPE:STRING=Release
"${env.CMAKE}" --build ".\\build\\${env.PLATFORM}" --target ExtractAssets --config Release
unstash 'assets'
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i know it shouldn't be an issue, but just want to make sure that there's nothing funky with using assets generated on linux for windows

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There isn't due to the comment below :)

bat """
"${env.CMAKE}" -S . -B "build\\${env.PLATFORM}" -G "Visual Studio 17 2022" -T ${env.TOOLSET} -A ${env.PLATFORM} -D Python_EXECUTABLE=${env.PYTHON} -D CMAKE_BUILD_TYPE:STRING=Release
"${env.CMAKE}" --build ".\\build\\${env.PLATFORM}" --config Release
cd ".\\build\\${env.PLATFORM}"
"${env.CPACK}" -G ZIP
Expand Down Expand Up @@ -72,9 +95,8 @@ pipeline {
userRemoteConfigs: scm.userRemoteConfigs
])
catchError(buildResult: 'FAILURE', stageResult: 'FAILURE') {
unstash 'assets'
sh '''

cp ../../ZELOOTD.z64 OTRExporter/baserom_non_mq.z64
docker build . -t soh
docker run --name sohcont -dit --rm -v $(pwd):/soh soh /bin/bash
docker exec sohcont scripts/linux/appimage/build.sh
Expand Down Expand Up @@ -108,11 +130,9 @@ pipeline {
userRemoteConfigs: scm.userRemoteConfigs
])
catchError(buildResult: 'FAILURE', stageResult: 'FAILURE') {
unstash 'assets'
sh '''
cp ../../ZELOOTD.z64 OTRExporter/baserom_non_mq.z64

cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"
cmake --build build-cmake --target ExtractAssets --
cmake --build build-cmake --config Release --
(cd build-cmake && cpack)

Expand Down Expand Up @@ -146,9 +166,8 @@ pipeline {
userRemoteConfigs: scm.userRemoteConfigs
])
catchError(buildResult: 'FAILURE', stageResult: 'FAILURE') {
sh '''

cp ../../ZELOOTD.z64 OTRExporter/baserom_non_mq.z64
unstash 'assets'
sh '''
docker build . -t sohswitch
docker run --name sohcont -dit --rm -v $(pwd):/soh sohswitch /bin/bash
docker exec sohcont scripts/switch/build.sh
Expand Down
7 changes: 5 additions & 2 deletions ZAPDTR/ZAPD/ZResource.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -348,11 +348,14 @@ std::string ZResource::GetSourceOutputHeader([[maybe_unused]] const std::string&
str += StringHelper::Sprintf("#define d%s \"__OTR__%s/%s\"", name.c_str(), outName.c_str(), nameStr.c_str());

if (nameSet && nameSet->find(name) == nameSet->end()) {
str += StringHelper::Sprintf(R"(
#ifdef _WIN32
str += StringHelper::Sprintf("\nstatic const __declspec(align(2)) char %s[] = d%s;", name.c_str(), name.c_str());
static const __declspec(align(2)) char %s[] = d%s;
#else
str += StringHelper::Sprintf("\nstatic const char %s[] __attribute__((aligned (2))) = d%s;", name.c_str(), name.c_str());
static const char %s[] __attribute__((aligned (2))) = d%s;
#endif
)", name.c_str(), name.c_str(), name.c_str(), name.c_str());

Comment on lines +351 to +358
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this feels a little harder to read than what was in there before, but i can't think of a cleaner way to do it off the top of my head

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Yeah, before we just generated the final outcome for the compiling platform.. now because its shared between both platforms, I need to generate an output that works on MSVC + gnu/clang

if (nameSet) {
nameSet->insert(name);
}
Expand Down
1 change: 0 additions & 1 deletion scripts/linux/appimage/build.sh
Original file line number Diff line number Diff line change
@@ -1,7 +1,6 @@
#!/bin/bash

cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release
cmake --build build-cmake --target ExtractAssets --
cmake --build build-cmake --config Release --

(cd build-cmake && cpack -G External)
3 changes: 0 additions & 3 deletions scripts/switch/build.sh
Original file line number Diff line number Diff line change
@@ -1,7 +1,4 @@
#!/bin/bash

cmake --no-warn-unused-cli -H. -Bbuild-linux -GNinja
cmake --build build-linux --target ExtractAssets

cmake -H. -Bbuild-switch -GNinja -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Switch.cmake
cmake --build build-switch --target soh_nro