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Add flag, equipment, and quest status editors #164

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merged 1 commit into from
Apr 17, 2022

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Rozelette
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This adds the other tabs to the save editor. Specifically, tabs for flags, equipment, and quest status. debugSaveEditor.cpp was refactored to have each tab be it's own function, so the diff is messy. It might be easiest to review it as a new file.

Several smaller things were added:

  • A tint argument was added to SohImGui::LoadResource. This was needs for grayscale textures as well as enabling a faded version of textures to indicate disabled buttons
  • Utility functions for converting from enums to scene/item names were added. I just chucked them in the root soh folder. Feel free to suggest a better place. The strings were pulled from Cloudmodding with a quick pass to make them a little better because there was no way I was typing several hundred names from scratch.
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@Kenix3 Kenix3 merged commit a11038f into HarbourMasters:develop Apr 17, 2022
PurpleHato pushed a commit to PurpleHato/Shipwright that referenced this pull request Jun 23, 2022
Kenix3 pushed a commit to Kenix3/Shipwright that referenced this pull request Oct 19, 2022
Malkierian pushed a commit to Malkierian/Shipwright that referenced this pull request Nov 20, 2023
…HarbourMasters#164)

* Add shader support for some CPU-modified textures in OpenGL and D3D11

* Cleanup

* Use resource for texture name
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2 participants