Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

MM Bunny Hood enhancement #181

Merged
merged 1 commit into from
Apr 17, 2022
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 4 additions & 0 deletions libultraship/libultraship/GameSettings.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -61,6 +61,9 @@ namespace Game {
Settings.enhancements.minimal_ui = stob(Conf[EnhancementSection]["minimal_ui"]);
CVar_SetS32("gMinimalUI", Settings.enhancements.minimal_ui);

Settings.enhancements.mm_bunny_hood = stob(Conf[EnhancementSection]["mm_bunny_hood"]);
CVar_SetS32("gMMBunnyHood", Settings.enhancements.mm_bunny_hood);

// Audio
Settings.audio.master = Ship::stof(Conf[AudioSection]["master"]);
CVar_SetFloat("gGameMasterVolume", Settings.audio.master);
Expand Down Expand Up @@ -152,6 +155,7 @@ namespace Game {
Conf[EnhancementSection]["disable_lod"] = std::to_string(Settings.enhancements.disable_lod);
Conf[EnhancementSection]["animated_pause_menu"] = std::to_string(Settings.enhancements.animated_pause_menu);
Conf[EnhancementSection]["minimal_ui"] = std::to_string(Settings.enhancements.minimal_ui);
Conf[EnhancementSection]["mm_bunny_hood"] = std::to_string(Settings.enhancements.mm_bunny_hood);

// Controllers
Conf[ControllerSection]["gyro_sensitivity"] = std::to_string(Settings.controller.gyro_sensitivity);
Expand Down
1 change: 1 addition & 0 deletions libultraship/libultraship/GameSettings.h
Original file line number Diff line number Diff line change
Expand Up @@ -24,6 +24,7 @@ struct SoHConfigType {
bool disable_lod = false;
bool animated_pause_menu = false;
bool minimal_ui = false;
bool mm_bunny_hood = false;
} enhancements;

// Controller
Expand Down
7 changes: 6 additions & 1 deletion libultraship/libultraship/SohImGuiImpl.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -388,6 +388,11 @@ namespace SohImGui {
needs_save = true;
}

if (ImGui::Checkbox("MM Bunny Hood", &Game::Settings.enhancements.mm_bunny_hood)) {
CVar_SetS32("gMMBunnyHood", Game::Settings.enhancements.mm_bunny_hood);
needs_save = true;
}

ImGui::Text("Graphics");
ImGui::Separator();

Expand Down Expand Up @@ -614,4 +619,4 @@ namespace SohImGui {
ImTextureID GetTextureByName(const std::string& name) {
return GetTextureByID(DefaultAssets[name]->textureId);
}
}
}
6 changes: 5 additions & 1 deletion soh/src/code/z_parameter.c
Original file line number Diff line number Diff line change
Expand Up @@ -919,7 +919,11 @@ void func_80083108(GlobalContext* globalCtx) {

if (interfaceCtx->restrictions.tradeItems != 0) {
for (i = 1; i < 4; i++) {
if ((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
if ((CVar_GetS32("gMMBunnyHood", 0) != 0)
&& (gSaveContext.equips.buttonItems[i] >= ITEM_MASK_KEATON)
&& (gSaveContext.equips.buttonItems[i] <= ITEM_MASK_TRUTH)) {
gSaveContext.buttonStatus[i] = BTN_ENABLED;
} else if ((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK)) {
if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
sp28 = 1;
Expand Down
27 changes: 22 additions & 5 deletions soh/src/overlays/actors/ovl_player_actor/z_player.c
Original file line number Diff line number Diff line change
Expand Up @@ -1875,10 +1875,20 @@ void func_80833DF8(Player* this, GlobalContext* globalCtx) {
s32 i;

if (this->currentMask != PLAYER_MASK_NONE) {
maskActionParam = this->currentMask - 1 + PLAYER_AP_MASK_KEATON;
if (!func_80833C98(C_BTN_ITEM(0), maskActionParam) && !func_80833C98(C_BTN_ITEM(1), maskActionParam) &&
!func_80833C98(C_BTN_ITEM(2), maskActionParam)) {
this->currentMask = PLAYER_MASK_NONE;
if (CVar_GetS32("gMMBunnyHood", 0) != 0) {
s32 maskItem = this->currentMask - PLAYER_MASK_KEATON + ITEM_MASK_KEATON;

if (gSaveContext.equips.buttonItems[0] != maskItem && gSaveContext.equips.buttonItems[1] != maskItem &&
gSaveContext.equips.buttonItems[2] != maskItem && gSaveContext.equips.buttonItems[3] != maskItem) {
this->currentMask = PLAYER_MASK_NONE;
func_808328EC(this, NA_SE_PL_CHANGE_ARMS);
}
} else {
maskActionParam = this->currentMask - 1 + PLAYER_AP_MASK_KEATON;
if (!func_80833C98(C_BTN_ITEM(0), maskActionParam) && !func_80833C98(C_BTN_ITEM(1), maskActionParam) &&
!func_80833C98(C_BTN_ITEM(2), maskActionParam)) {
this->currentMask = PLAYER_MASK_NONE;
}
}
}

Expand Down Expand Up @@ -5942,7 +5952,11 @@ void func_8083DFE0(Player* this, f32* arg1, s16* arg2) {
s16 yawDiff = this->currentYaw - *arg2;

if (this->swordState == 0) {
this->linearVelocity = CLAMP(this->linearVelocity, -(R_RUN_SPEED_LIMIT / 100.0f), (R_RUN_SPEED_LIMIT / 100.0f));
float maxSpeed = R_RUN_SPEED_LIMIT / 100.0f;
if (CVar_GetS32("gMMBunnyHood", 0) != 0 && this->currentMask == PLAYER_MASK_BUNNY) {
maxSpeed *= 1.5f;
}
this->linearVelocity = CLAMP(this->linearVelocity, -maxSpeed, maxSpeed);
}

if (ABS(yawDiff) > 0x6000) {
Expand Down Expand Up @@ -7523,6 +7537,9 @@ void func_80842180(Player* this, GlobalContext* globalCtx) {
func_80837268(this, &sp2C, &sp2A, 0.018f, globalCtx);

if (!func_8083C484(this, &sp2C, &sp2A)) {
if (CVar_GetS32("gMMBunnyHood", 0) != 0 && this->currentMask == PLAYER_MASK_BUNNY) {
sp2C *= 1.5f;
}
func_8083DF68(this, sp2C, sp2A);
func_8083DDC8(this, globalCtx);

Expand Down