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Randomizer feature: Triforce Hunt #3062
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Overall this looks like it's good to go! I left some comments with some questions, feel free to address or ignore them.
IceTrapModels.push_back(0xDF); | ||
AddItemToMainPool(TRIFORCE_PIECE, Settings::TriforceHuntTotal.Value<uint8_t>()); | ||
PlaceItemInLocation(TRIFORCE_COMPLETED, TRIFORCE); // Win condition | ||
PlaceItemInLocation(GANON, GetJunkItem(), false, true); |
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not a v1 thing, but it could be cool to have a setting so beating ganon could have a non-junk item
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I had a small bit of discussion with @Archez about multiple "goal" settings as well, which would basically mean you could combine triforce hunt AND defeating ganon as the goal. As in, triforce hunt would grant the boss key which in turn would lead to being able to kill ganon.
There's a bit of extra work required to do this though, but it could be really cool also allowing the reverse yeah, where Ganon is potentially a check and triforce hunt remains the final goal.
A mode where the win condition is changed away from defeating Ganon and instead requires a configurable amount of Triforce Pieces to win the game.
Huge thanks to https://github.com/sitton76 for providing the 4 custom models!
Credits to @PurpleHato for the French translations and Timmy_GamerNepgear for the German translation
To do:
Features:
Demo: https://cdn.discordapp.com/attachments/1019824570938699798/1125509334768562186/2023-07-03_21-29-31.mp4
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