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redicle -> reticle #3257

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Oct 13, 2023
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4 changes: 2 additions & 2 deletions soh/assets/objects/object_link_boy/object_link_boy.h
Original file line number Diff line number Diff line change
Expand Up @@ -309,8 +309,8 @@ static const ALIGN_ASSET(2) char gLinkAdultHookshotDesignTex[] = dgLinkAdultHook
#define dgLinkAdultHookshotChainTex "__OTR__objects/object_link_boy/gLinkAdultHookshotChainTex"
static const ALIGN_ASSET(2) char gLinkAdultHookshotChainTex[] = dgLinkAdultHookshotChainTex;

#define dgLinkAdultHookshotRedicleVtx "__OTR__objects/object_link_boy/gLinkAdultHookshotRedicleVtx"
static const ALIGN_ASSET(2) char gLinkAdultHookshotRedicleVtx[] = dgLinkAdultHookshotRedicleVtx;
#define dgLinkAdultHookshotReticleVtx "__OTR__objects/object_link_boy/gLinkAdultHookshotReticleVtx"
static const ALIGN_ASSET(2) char gLinkAdultHookshotReticleVtx[] = dgLinkAdultHookshotReticleVtx;

#define dgLinkAdultHookshotReticleTex "__OTR__objects/object_link_boy/gLinkAdultHookshotReticleTex"
static const ALIGN_ASSET(2) char gLinkAdultHookshotReticleTex[] = dgLinkAdultHookshotReticleTex;
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2 changes: 1 addition & 1 deletion soh/assets/xml/GC_MQ_D/objects/object_link_boy.xml
Original file line number Diff line number Diff line change
Expand Up @@ -209,7 +209,7 @@
<Texture Name="gLinkAdultGauntletPlate1Tex" OutName="gauntlet_plate_1" Format="rgba16" Width="16" Height="32" Offset="0x9980"/>
<Texture Name="gLinkAdultGauntletPlate2Tex" OutName="gauntlet_plate_2" Format="rgba16" Width="32" Height="32" Offset="0x9D80"/>

<Array Name="gLinkAdultHookshotRedicleVtx" Count="3" Offset="0x2CB18">
<Array Name="gLinkAdultHookshotReticleVtx" Count="3" Offset="0x2CB18">
<Vtx/>
</Array>

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2 changes: 1 addition & 1 deletion soh/assets/xml/GC_MQ_PAL_F/objects/object_link_boy.xml
Original file line number Diff line number Diff line change
Expand Up @@ -209,7 +209,7 @@
<Texture Name="gLinkAdultGauntletPlate1Tex" OutName="gauntlet_plate_1" Format="rgba16" Width="16" Height="32" Offset="0x9980"/>
<Texture Name="gLinkAdultGauntletPlate2Tex" OutName="gauntlet_plate_2" Format="rgba16" Width="32" Height="32" Offset="0x9D80"/>

<Array Name="gLinkAdultHookshotRedicleVtx" Count="3" Offset="0x2CB18">
<Array Name="gLinkAdultHookshotReticleVtx" Count="3" Offset="0x2CB18">
<Vtx/>
</Array>

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2 changes: 1 addition & 1 deletion soh/assets/xml/GC_NMQ_D/objects/object_link_boy.xml
Original file line number Diff line number Diff line change
Expand Up @@ -209,7 +209,7 @@
<Texture Name="gLinkAdultGauntletPlate1Tex" OutName="gauntlet_plate_1" Format="rgba16" Width="16" Height="32" Offset="0x9980"/>
<Texture Name="gLinkAdultGauntletPlate2Tex" OutName="gauntlet_plate_2" Format="rgba16" Width="32" Height="32" Offset="0x9D80"/>

<Array Name="gLinkAdultHookshotRedicleVtx" Count="3" Offset="0x2CB18">
<Array Name="gLinkAdultHookshotReticleVtx" Count="3" Offset="0x2CB18">
<Vtx/>
</Array>

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2 changes: 1 addition & 1 deletion soh/assets/xml/GC_NMQ_PAL_F/objects/object_link_boy.xml
Original file line number Diff line number Diff line change
Expand Up @@ -209,7 +209,7 @@
<Texture Name="gLinkAdultGauntletPlate1Tex" OutName="gauntlet_plate_1" Format="rgba16" Width="16" Height="32" Offset="0x9980"/>
<Texture Name="gLinkAdultGauntletPlate2Tex" OutName="gauntlet_plate_2" Format="rgba16" Width="32" Height="32" Offset="0x9D80"/>

<Array Name="gLinkAdultHookshotRedicleVtx" Count="3" Offset="0x2CB18">
<Array Name="gLinkAdultHookshotReticleVtx" Count="3" Offset="0x2CB18">
<Vtx/>
</Array>

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2 changes: 1 addition & 1 deletion soh/assets/xml/N64_PAL_10/objects/object_link_boy.xml
Original file line number Diff line number Diff line change
Expand Up @@ -209,7 +209,7 @@
<Texture Name="gLinkAdultGauntletPlate1Tex" OutName="gauntlet_plate_1" Format="rgba16" Width="16" Height="32" Offset="0x9980"/>
<Texture Name="gLinkAdultGauntletPlate2Tex" OutName="gauntlet_plate_2" Format="rgba16" Width="32" Height="32" Offset="0x9D80"/>

<Array Name="gLinkAdultHookshotRedicleVtx" Count="3" Offset="0x2CB18">
<Array Name="gLinkAdultHookshotReticleVtx" Count="3" Offset="0x2CB18">
<Vtx/>
</Array>

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2 changes: 1 addition & 1 deletion soh/assets/xml/N64_PAL_11/objects/object_link_boy.xml
Original file line number Diff line number Diff line change
Expand Up @@ -209,7 +209,7 @@
<Texture Name="gLinkAdultGauntletPlate1Tex" OutName="gauntlet_plate_1" Format="rgba16" Width="16" Height="32" Offset="0x9980"/>
<Texture Name="gLinkAdultGauntletPlate2Tex" OutName="gauntlet_plate_2" Format="rgba16" Width="32" Height="32" Offset="0x9D80"/>

<Array Name="gLinkAdultHookshotRedicleVtx" Count="3" Offset="0x2CB18">
<Array Name="gLinkAdultHookshotReticleVtx" Count="3" Offset="0x2CB18">
<Vtx/>
</Array>

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2 changes: 1 addition & 1 deletion soh/src/code/z_player_lib.c
Original file line number Diff line number Diff line change
Expand Up @@ -1369,7 +1369,7 @@ void Player_DrawHookshotReticle(PlayState* play, Player* this, f32 hookshotRange
const Color_RGBA8 color = CVarGetColor("gCosmetics.HookshotReticle_NonTarget.Value", defaultColor);
gDPSetPrimColor(WORLD_OVERLAY_DISP++, 0, 0, color.r, color.g, color.b, color.a);
}
gSPVertex(WORLD_OVERLAY_DISP++, (uintptr_t)gLinkAdultHookshotRedicleVtx, 3, 0);
gSPVertex(WORLD_OVERLAY_DISP++, (uintptr_t)gLinkAdultHookshotReticleVtx, 3, 0);
gSP1Triangle(WORLD_OVERLAY_DISP++, 0, 1, 2, 0);

CLOSE_DISPS(play->state.gfxCtx);
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