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Fix: MQ logic for Ganons Castle main area #3275

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merged 5 commits into from
Nov 4, 2023

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Archez
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@Archez Archez commented Oct 9, 2023

The logic for Ganon's Castle did not distinguish between the first hallway and the main area. For vanilla this is basically fine as you can just go through the door, but in MQ there is an enemy clear requirement for the door to open. Additionally the enemy clear logic was placed on the "exit" of Ganon's Castle back to the overworld. This meant that logic was improperlly assuming you could get to the deku scrubs and other trials without weapons to defeat the enemies.

This PR breaks up the logic to have separate areas for the hallway and the main room and moves the enemy clear condition to the right door. The naming of these areas match with n64 logic.

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@aMannus aMannus merged commit 6d8dfe7 into HarbourMasters:develop Nov 4, 2023
@Archez Archez deleted the fix-mq-ganons-castle-logic branch November 5, 2023 19:00
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5 participants