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Change "AnubixFix" back to "AnubisFix". #4124

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May 6, 2024
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6 changes: 3 additions & 3 deletions soh/soh/Enhancements/presets.h
Original file line number Diff line number Diff line change
Expand Up @@ -163,7 +163,7 @@ const std::vector<const char*> enhancementsCvars = {
CVAR_ENHANCEMENT("GravediggingTourFix"),
CVAR_ENHANCEMENT("DekuNutUpgradeFix"),
CVAR_ENHANCEMENT("NaviTextFix"),
CVAR_ENHANCEMENT("AnubixFix"),
CVAR_ENHANCEMENT("AnubisFix"),
CVAR_ENHANCEMENT("CrouchStabHammerFix"),
CVAR_ENHANCEMENT("CrouchStabFix"),
CVAR_ENHANCEMENT("GerudoWarriorClothingFix"),
Expand Down Expand Up @@ -682,7 +682,7 @@ const std::vector<PresetEntry> enhancedPresetEntries = {
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("NewDrops"), 1),

// Fix Anubis fireballs
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("AnubixFix"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("AnubisFix"), 1),

// Autosave
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("Autosave"), AUTOSAVE_LOCATION_AND_MAJOR_ITEMS),
Expand Down Expand Up @@ -808,7 +808,7 @@ const std::vector<PresetEntry> randomizerPresetEntries = {
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("NewDrops"), 1),

// Fix Anubis fireballs
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("AnubixFix"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("AnubisFix"), 1),

// Autosave
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("Autosave"), AUTOSAVE_LOCATION_AND_MAJOR_ITEMS),
Expand Down
2 changes: 1 addition & 1 deletion soh/soh/SohMenuBar.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1201,7 +1201,7 @@ void DrawEnhancementsMenu() {
UIWidgets::Tooltip("Prevents the Forest Stage Deku Nut upgrade from becoming unobtainable after receiving the Poacher's Saw");
UIWidgets::PaddedEnhancementCheckbox("Fix Navi text HUD position", CVAR_ENHANCEMENT("NaviTextFix"), true, false);
UIWidgets::Tooltip("Correctly centers the Navi text prompt on the HUD's C-Up button");
UIWidgets::PaddedEnhancementCheckbox("Fix Anubis fireballs", CVAR_ENHANCEMENT("AnubixFix"), true, false);
UIWidgets::PaddedEnhancementCheckbox("Fix Anubis fireballs", CVAR_ENHANCEMENT("AnubisFix"), true, false);
UIWidgets::Tooltip("Make Anubis fireballs do fire damage when reflected back at them with the Mirror Shield");
if (UIWidgets::PaddedEnhancementCheckbox("Fix Megaton Hammer crouch stab", CVAR_ENHANCEMENT("CrouchStabHammerFix"), true, false)) {
if (!CVarGetInteger(CVAR_ENHANCEMENT("CrouchStabHammerFix"), 0)) {
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -116,7 +116,7 @@ void func_809B27D8(EnAnubiceFire* this, PlayState* play) {
Audio_PlayActorSound2(&this->actor, NA_SE_IT_SHIELD_REFLECT_SW);
this->cylinder.base.atFlags &= 0xFFE9;
this->cylinder.base.atFlags |= 8;
this->cylinder.info.toucher.dmgFlags = CVarGetInteger(CVAR_ENHANCEMENT("AnubixFix"), 0) ? 0x800 : 2;
this->cylinder.info.toucher.dmgFlags = CVarGetInteger(CVAR_ENHANCEMENT("AnubisFix"), 0) ? 0x800 : 2;
this->unk_15A = 30;
this->actor.params = 1;
this->actor.velocity.x *= -1.0f;
Expand Down
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