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Fixed window not properly disposing raylib and OpenGL when closing. #59

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merged 2 commits into from
Mar 24, 2022

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MaikelChan
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Closing the window with the X button will not close it immediately during the rendering of a frame, causing it to actually crash, but will set the engine in a pending state until it finishes the current frame.

Closing the window with the X button will not close it immediately during the rendering of a frame, causing it to actually crash, but will set the engine in a pending state until it finishes the current frame.
@MegaMech
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Please resolve conflicts

@MegaMech MegaMech merged commit 3ab0c45 into HarbourMasters:develop Mar 24, 2022
@MaikelChan MaikelChan deleted the window_close branch March 25, 2022 03:03
MelonSpeedruns pushed a commit to MelonSpeedruns/Shipwright that referenced this pull request Mar 31, 2022
PurpleHato pushed a commit to PurpleHato/Shipwright that referenced this pull request Jun 7, 2022
…item-replacement

horseback archery (1000 and 1500)
Kenix3 pushed a commit to Kenix3/Shipwright that referenced this pull request Oct 19, 2022
…arbourMasters#59)

Closing the window with the X button will not close it immediately during the rendering of a frame, causing it to actually crash, but will set the engine in a pending state until it finishes the current frame.
Malkierian pushed a commit to Malkierian/Shipwright that referenced this pull request Nov 20, 2023
…urMasters#59)

* Exposes Archive class to C++ files that include libultraship.h

* Exposes other classes from libultraship to C++ files.

* Adds remaining classes.

* Includes BinaryReader in list of included classes.

* Fixes some more issues with using this in other projects.
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2 participants