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change max internal res multiplier to 3x, use float and % instead of int #638

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4 changes: 2 additions & 2 deletions libultraship/libultraship/ImGuiImpl.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -853,9 +853,9 @@ namespace SohImGui {

if (ImGui::BeginMenu("Graphics"))
{
EnhancementSliderInt("Internal Resolution: %dx", "##IMul", "gInternalResolution", 1, 8, "");
EnhancementSliderFloat("Internal Resolution: %d %%", "##IMul", "gInternalResolution", 0.5f, 3.0f, "", 1.0f, true);
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Tooltip("Multiplies your output resolution by the value inputted,\nas a more intensive but effective form of anti-aliasing");
gfx_current_dimensions.internal_mul = CVar_GetS32("gInternalResolution", 1);
gfx_current_dimensions.internal_mul = CVar_GetFloat("gInternalResolution", 1);
EnhancementSliderInt("MSAA: %d", "##IMSAA", "gMSAAValue", 1, 8, "");
Tooltip("Activates multi-sample anti-aliasing when above 1x\nup to 8x for 8 samples for every pixel");
gfx_msaa_level = CVar_GetS32("gMSAAValue", 1);
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2 changes: 1 addition & 1 deletion libultraship/libultraship/Lib/Fast3D/gfx_pc.h
Original file line number Diff line number Diff line change
Expand Up @@ -23,7 +23,7 @@ struct XYWidthHeight {
};

struct GfxDimensions {
uint32_t internal_mul;
float internal_mul;
uint32_t width, height;
float aspect_ratio;
};
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