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Split damage multiplication into its own PR #656

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Jul 13, 2022
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69 changes: 63 additions & 6 deletions libultraship/libultraship/ImGuiImpl.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -72,6 +72,39 @@ namespace SohImGui {
"None"
};

const char* powers256[9] = {
"Vanilla (1x)",
"Double (2x)",
"Quadruple (4x)",
"Octuple (8x)",
"Hexadecuple (16x)",
"Duotrigintuple (32x)",
"Quattuorsexagintuple (64x)",
"Octoviginticentuple (128x)",
"Hexaquinquagintiducentuple (256x)"
};

const char* powers128[8] = {
"Vanilla (1x)",
"Double (2x)",
"Quadruple (4x)",
"Octuple (8x)",
"Hexadecuple (16x)",
"Duotrigintuple (32x)",
"Quattuorsexagintuple (64x)",
"Octoviginticentuple (128x)"
};

const char* powers64[7] = {
"Vanilla (1x)",
"Double (2x)",
"Quadruple (4x)",
"Octuple (8x)",
"Hexadecuple (16x)",
"Duotrigintuple (32x)",
"Quattuorsexagintuple (64x)"
};
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this feels like copypasta, is there a way to do this without manually making 3 arrays?

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I was thinking about assigning the other pointers to the first and seeing if it worked, but forgot to do it. That was a temporary implementation that I forgot to un-temporary-ify. Will try to do that now.


std::map<std::string, std::vector<std::string>> hiddenwindowCategories;
std::map<std::string, std::vector<std::string>> windowCategories;
std::map<std::string, CustomWindow> customWindows;
Expand Down Expand Up @@ -881,12 +914,36 @@ namespace SohImGui {

if (ImGui::BeginMenu("Difficulty Options"))
{
EnhancementSliderInt("Damage Multiplier %dx", "##DAMAGEMUL", "gDamageMul", 1, 4, "");
Tooltip("Modifies all sources of damage not affected by other sliders");
EnhancementSliderInt("Fall Damage Multiplier %dx", "##FALLDAMAGEMUL", "gFallDamageMul", 1, 4, "");
Tooltip("Modifies all fall damage");
EnhancementSliderInt("Void Damage Multiplier %dx", "##VOIDDAMAGEMUL", "gVoidDamageMul", 1, 4, "");
Tooltip("Modifies damage taken after falling into a void");
ImGui::Text("Damage Multiplier");
EnhancementCombobox("gDamageMul", powers256, 9, 0);
Tooltip("Modifies all sources of damage not affected by other sliders\n\
2x: Can survive all common attacks from the start of the game\n\
4x: Dies in 1 hit to any substantial attack from the start of the game\n\
8x: Can only survive trivial damage from the start of the game\n\
16x: Can survive all common attacks with max health without double defense\n\
32x: Can survive all common attacks with max health and double defense\n\
64x: Can survive trivial damage with max health without double defense\n\
128x: Can survive trivial damage with max health and double defense\n\
256x: Cannot survive damage");
ImGui::Text("Fall Damage Multiplier");
EnhancementCombobox("gFallDamageMul", powers128, 8, 0);
Tooltip("Modifies all fall damage\n\
2x: Can survive all fall damage from the start of the game\n\
4x: Can only survive short fall damage from the start of the game\n\
8x: Cannot survive any fall damage from the start of the game\n\
16x: Can survive all fall damage with max health without double defense\n\
32x: Can survive all fall damage with max health and double defense\n\
64x: Can survive short fall damage with double defense\n\
128x: Cannot survive fall damage");
ImGui::Text("Void Damage Multiplier");
EnhancementCombobox("gVoidDamageMul", powers64, 7, 0);
Tooltip("Modifies damage taken after falling into a void\n\
2x: Can survive void damage from the start of the game\n\
4x: Cannot survive void damage from the start of the game\n\
8x: Can survive void damage twice with max health without double defense\n\
16x: Can survive void damage with max health without double defense\n\
32x: Can survive void damage with max health and double defense\n\
64x: Cannot survive void damage");

EnhancementCheckbox("No Random Drops", "gNoRandomDrops");
Tooltip("Disables random drops, except from the Goron Pot, Dampe, and bosses");
Expand Down
6 changes: 3 additions & 3 deletions soh/src/overlays/actors/ovl_player_actor/z_player.c
Original file line number Diff line number Diff line change
Expand Up @@ -3603,7 +3603,7 @@ s32 func_80837B18_modified(GlobalContext* globalCtx, Player* this, s32 damage, u
s32 modifiedDamage = damage;
if (modified)
{
modifiedDamage *= CVar_GetS32("gDamageMul", 1);
modifiedDamage *= (1 << CVar_GetS32("gDamageMul", 0));
}

return Health_ChangeBy(globalCtx, modifiedDamage);
Expand Down Expand Up @@ -3836,7 +3836,7 @@ s32 func_808382DC(Player* this, GlobalContext* globalCtx) {

if (this->unk_A86 != 0) {
if (!Player_InBlockingCsMode(globalCtx, this)) {
Player_InflictDamageModified(globalCtx, -16 * CVar_GetS32("gVoidDamageMul", 1), false);
Player_InflictDamageModified(globalCtx, -16 * (1 << CVar_GetS32("gVoidDamageMul", 0)), false);
this->unk_A86 = 0;
}
}
Expand Down Expand Up @@ -8407,7 +8407,7 @@ s32 func_80843E64(GlobalContext* globalCtx, Player* this) {

impactInfo = &D_80854600[impactIndex];

if (Player_InflictDamageModified(globalCtx, impactInfo->damage * CVar_GetS32("gFallDamageMul", 1), false)) {
if (Player_InflictDamageModified(globalCtx, impactInfo->damage * (1 << CVar_GetS32("gFallDamageMul", 0)), false)) {
return -1;
}

Expand Down