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Releases: Hedgefog/cs-zombie-panic

Zombie Panic Mod Release v1.4.3

29 Dec 12:32
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Fixes:

  • Fixed handgrenade respawn
  • Fixed handgrenade and satchel errors

Zombie Panic Mod Release v1.4.2

29 Aug 23:23
3f402f6
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Additions and improvements:

  • Add ambient_generic reset

Zombie Panic Mod Release v1.4.1

28 Jul 15:19
5a4197e
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Additions and improvements:

  • Reduced shotgun spread
  • Reduced shotgun range modifier
  • Reduced default infection chance
  • Map information is no longer showing by default
  • Bots can now pick multiple secondary weapons
  • Added hu localization (by regener)

Cvars:

  • Added zp_mapinfo cvar

Fixes:

  • Fixed satchels drop
  • Fixed and optimized objective marks
  • Fixed custom weapons prediction
  • Fixed bots interaction with doors blocked by master
  • Fixed en localization

Zombie Panic Mod Release v1.4.0

27 Mar 00:33
a72eb2d
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Additions and improvements:

  • Infected players with symptoms can now pickup healthkit
  • Healthkit is now suspends infection
  • Player disconnection now affets zombie lives
  • Increased flashlight consumption rate
  • Bots no longer affect items respawn
  • Reduced respawn control range for not visible items
  • Added bodyindex property to Character API
  • Added inherit property to Characters API
  • Reduced weapon drop velocity
  • Force disable minmodels
  • Added weapon_crowbar entity
  • Updated humans win message
  • Increased duration for win message screen fade effect
  • Improved team menu
  • Added plugin to fix and improve bots behavior

Cvars:

  • Added zp_healthkit_suspend_infection cvar

Fixes:

  • Fixed weaponbox cleanup
  • Fixed a bug when weapons overflow entities storage
  • Grenades can no longer be dropped at the start of a throw
  • Fixed melee hit detection
  • Fixed respawn task for spectators
  • Fixed respawn hints
  • Fixed infected attribute updating
  • Fixed weapon animations for spectators
  • Fixed crosshair for spectators
  • Fixed team info for spectators
  • Fixed game messages on zpo_contingency map

Zombie Panic Mod Release v1.3.0

28 Feb 20:50
f0df5fc
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Additions and improvements:

  • Removed default pain sound
  • Infected players no longer bleed
  • Increased fade in time for win message
  • Increased objective mark max velocity
  • Weapons and items are now respawnable
  • Reduced pickups respawn time
  • Pickups will no longer respawn when players are nearby
  • Added competitive mode
  • Reduced 556ar spread

Cvars:

  • zombiepanic_version cvar is now visible for monitoring
  • Added zp_competitive cvar

Fixes:

  • Fixed win conditions for spectators
  • Fixed death sound for infected players
  • Fixed melee secondary attack for bots
  • Fixed first shot spread calculation
  • Fixed death sound on transformation
  • Fixed death message icons

Zombie Panic Mod Release v1.2.0

23 Feb 20:24
23dc099
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Additions and improvements:

  • Reduced crowbar damage to 25
  • Added crowbar knockback
  • Zombie lives are now related to the number of survivors
  • Zombies number are now related to the number of survivors
  • Added chooseteam command for spectators
  • Zombies no longer respawn after round ends
  • Magnum no longer eject brass when shooting
  • Added blink effect at the end of the transformation
  • Added unselectable characters support

Cvars:

  • Added zp_zombie_lives_per_player cvar

Fixes:

  • Fixed client crashes related to weapon icon names
  • Fixed crosshair flickering
  • Fixed zombie vision external fade handling
  • Fixed zombie vision fade effect when respawning

Zombie Panic Mod Release v1.1.0

13 Feb 16:48
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zombiepanic-110

changelog moved to the zombiepanic.inc

Zombie Panic Mod Release v1.0.0

09 Feb 16:42
d664be4
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zombiepanic-100

Release fixes (#60)

Zombie Panic Mod Release v0.9.5

20 Jan 15:55
81d249d
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Merge pull request #2 from Hedgefog/master

Build workflow fix