Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

把gamedraw的ba卡池搬运了过来并且进行了真寻的适配。 #617

Merged
merged 1 commit into from
May 25, 2022
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
13 changes: 11 additions & 2 deletions plugins/draw_card/__init__.py
Original file line number Diff line number Diff line change
Expand Up @@ -23,14 +23,15 @@
from .handles.pcr_handle import PcrHandle
from .handles.pretty_handle import PrettyHandle
from .handles.prts_handle import PrtsHandle
from .handles.ba_handle import BaHandle

from .config import draw_config


__zx_plugin_name__ = "游戏抽卡"
__plugin_usage__ = """
usage:
模拟赛马娘,原神,明日方舟,坎公骑冠剑,公主连结(国/台),碧蓝航线,FGO,阴阳师进行抽卡
模拟赛马娘,原神,明日方舟,坎公骑冠剑,公主连结(国/台),碧蓝航线,FGO,阴阳师,碧蓝档案进行抽卡
指令:
原神[1-180]抽: 原神常驻池
原神角色[1-180]抽: 原神角色UP池子
Expand All @@ -43,6 +44,7 @@
碧蓝航线/碧蓝[重型/轻型/特型/活动][1-300]抽: 碧蓝航线重型/轻型/特型/活动卡池
fgo[1-300]抽: fgo卡池
阴阳师[1-300]抽: 阴阳师卡池
ba/碧蓝档案[1-200]抽:碧蓝档案卡池
* 以上指令可以通过 XX一井 来指定最大抽取数量 *
* 示例:原神一井 *
""".strip()
Expand Down Expand Up @@ -73,6 +75,7 @@
"pcr/公主连接[1-300]抽",
"fgo[1-300]抽",
"阴阳师[1-300]抽",
"碧蓝档案[1-200]抽",
"更新方舟信息 [_superuser]",
"重载方舟卡池 [_superuser]",
"更新原神信息 [_superuser]",
Expand All @@ -83,6 +86,7 @@
"更新碧蓝航线信息 [_superuser]",
"更新fgo信息 [_superuser]",
"更新阴阳师信息 [_superuser]",
"更新碧蓝档案信息 [_superuser]",
]
__plugin_type__ = ("抽卡相关", 1)
__plugin_version__ = 0.1
Expand All @@ -105,7 +109,7 @@ class Game:


games = (
Game({"azur", "碧蓝", "碧蓝航线"}, AzurHandle(), draw_config.AZUR_FLAG),
Game({"azur", "碧蓝航线"}, AzurHandle(), draw_config.AZUR_FLAG),
Game({"fgo", "命运冠位指定"}, FgoHandle(), draw_config.FGO_FLAG),
Game(
{"genshin", "原神"},
Expand All @@ -130,6 +134,11 @@ class Game:
reload_time=4,
),
Game({"prts", "方舟", "明日方舟"}, PrtsHandle(), draw_config.PRTS_FLAG, reload_time=4),
Game(
{"ba","碧蓝档案"},BaHandle(),
draw_config.BA_FLAG,
max_count=200,
),
)


Expand Down
11 changes: 10 additions & 1 deletion plugins/draw_card/config.py
Original file line number Diff line number Diff line change
Expand Up @@ -87,6 +87,12 @@ class OnmyojiConfig(BaseModel, extra=Extra.ignore):
ONMYOJI_SR: float = 0.2
ONMYOJI_R: float = 0.7875

#碧蓝档案
class BaConfig(BaseModel, extra=Extra.ignore):
BA_THREE_P: float = 0.025
BA_TWO_P: float = 0.185
BA_ONE_P: float = 0.79
BA_G_TWO_P: float = 0.975

class Config(BaseModel, extra=Extra.ignore):
# 开关
Expand All @@ -98,6 +104,7 @@ class Config(BaseModel, extra=Extra.ignore):
AZUR_FLAG: bool = AConfig.get_config("draw_card", "AZUR_FLAG")
FGO_FLAG: bool = AConfig.get_config("draw_card", "FGO_FLAG")
ONMYOJI_FLAG: bool = AConfig.get_config("draw_card", "ONMYOJI_FLAG")
BA_FLAG: bool = AConfig.get_config("draw_card", "BA_FLAG")

# 其他配置
PCR_TAI: bool = AConfig.get_config("draw_card", "PCR_TAI")
Expand All @@ -112,6 +119,7 @@ class Config(BaseModel, extra=Extra.ignore):
azur: AzurConfig = AzurConfig()
fgo: FgoConfig = FgoConfig()
onmyoji: OnmyojiConfig = OnmyojiConfig()
ba: BaConfig = BaConfig()


driver = nonebot.get_driver()
Expand All @@ -133,8 +141,9 @@ class Config(BaseModel, extra=Extra.ignore):
"FGO_FLAG",
"ONMYOJI_FLAG",
"PCR_TAI",
"BA_FLAG"
],
["明日方舟", "原神", "赛马娘", "坎公骑冠剑", "公主连结", "碧蓝航线", "命运-冠位指定(FGO)", "阴阳师", "pcr台服卡池"],
["明日方舟", "原神", "赛马娘", "坎公骑冠剑", "公主连结", "碧蓝航线", "命运-冠位指定(FGO)", "阴阳师", "pcr台服卡池","碧蓝档案"],
):
AConfig.add_plugin_config(
"draw_card",
Expand Down
150 changes: 150 additions & 0 deletions plugins/draw_card/handles/ba_handle.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,150 @@
import random
from lxml import etree
from typing import List, Tuple
from PIL import ImageDraw
from urllib.parse import unquote
from nonebot.log import logger

from .base_handle import BaseHandle, BaseData
from ..config import draw_config
from ..util import remove_prohibited_str, cn2py, load_font
from utils.image_utils import BuildImage


class BaChar(BaseData):
pass


class BaHandle(BaseHandle[BaChar]):
def __init__(self):
super().__init__("ba", "碧蓝档案")
self.max_star = 3
self.config = draw_config.ba
self.ALL_CHAR: List[BaChar] = []

def get_card(self, mode: int = 1) -> BaChar:
if mode == 2:
star = self.get_star(
[3, 2], [self.config.BA_THREE_P, self.config.BA_G_TWO_P]
)
else:
star = self.get_star(
[3, 2, 1],
[self.config.BA_THREE_P, self.config.BA_TWO_P, self.config.BA_ONE_P],
)
chars = [x for x in self.ALL_CHAR if x.star == star and not x.limited]
return random.choice(chars)

def get_cards(self, count: int, **kwargs) -> List[Tuple[BaChar, int]]:
card_list = []
card_count = 0 # 保底计算
for i in range(count):
card_count += 1
# 十连保底
if card_count == 10:
card = self.get_card(2)
card_count = 0
else:
card = self.get_card(1)
if card.star > self.max_star - 2:
card_count = 0
card_list.append((card, i + 1))
return card_list

def generate_card_img(self, card: BaChar) -> BuildImage:
sep_w = 5
sep_h = 5
star_h = 15
img_w = 90
img_h = 100
font_h = 20
bar_h = 20
bar_w = 90
bg = BuildImage(img_w + sep_w * 2, img_h + font_h + sep_h * 2, color="#EFF2F5")
img_path = str(self.img_path / f"{cn2py(card.name)}.png")
img = BuildImage(img_w, img_h, background=img_path)
bar = BuildImage(bar_w, bar_h, color="#6495ED")
bg.paste(img, (sep_w, sep_h), alpha=True)
bg.paste(bar, (sep_w, img_h - bar_h + sep_h), alpha=True)
if (card.star == 1):
star_path = str(self.img_path / "star-1.png")
star_w = 15
elif (card.star == 2):
star_path = str(self.img_path / "star-2.png")
star_w = 30
else:
star_path = str(self.img_path / "star-3.png")
star_w = 45
star = BuildImage(star_w, star_h, background=star_path)
bg.paste(star, (img_w // 2 - 15 * (card.star - 1) // 2, img_h - star_h), alpha=True)
text = card.name[:5] + "..." if len(card.name) > 6 else card.name
font = load_font(fontsize=14)
text_w, text_h = font.getsize(text)
draw = ImageDraw.Draw(bg.markImg)
draw.text(
(sep_w + (img_w - text_w) / 2, sep_h + img_h + (font_h - text_h) / 2),
text,
font=font,
fill="gray",
)
return bg

def _init_data(self):
self.ALL_CHAR = [
BaChar(
name=value["名称"],
star=int(value["星级"]),
limited=True if "(" in key else False,
)
for key, value in self.load_data().items()
]

def title2star(self, title: int):
if title == 'Star-3.png':
return 3
elif title == 'Star-2.png':
return 2
else:
return 1

async def _update_info(self):
info = {}
url = "https://wiki.biligame.com/bluearchive/学生筛选"
result = await self.get_url(url)
if not result:
logger.warning(f"更新 {self.game_name_cn} 出错")
return
else:
dom = etree.HTML(result, etree.HTMLParser())
char_list = dom.xpath("//div[@class='filters']/table[2]/tbody/tr")
for char in char_list:
try:
name = char.xpath("./td[2]/a/div/text()")[0]
avatar = char.xpath("./td[1]/div/div/a/img/@data-src")[0]
star_pic = char.xpath("./td[4]/img/@alt")[0]
except IndexError:
continue
member_dict = {
"头像": unquote(str(avatar)),
"名称": remove_prohibited_str(name),
"星级": self.title2star(star_pic),
}
info[member_dict["名称"]] = member_dict
self.dump_data(info)
logger.info(f"{self.game_name_cn} 更新成功")
# 下载头像
for value in info.values():
await self.download_img(value["头像"], value["名称"])
# 下载星星
await self.download_img(
"https://patchwiki.biligame.com/images/bluearchive/thumb/e/e0/82nj2x9sxko473g7782r14fztd4zyky.png/15px-Star-1.png",
"star-1",
)
await self.download_img(
"https://patchwiki.biligame.com/images/bluearchive/thumb/0/0b/msaff2g0zk6nlyl1rrn7n1ri4yobcqc.png/30px-Star-2.png",
"star-2",
)
await self.download_img(
"https://patchwiki.biligame.com/images/bluearchive/thumb/8/8a/577yv79x1rwxk8efdccpblo0lozl158.png/46px-Star-3.png",
"star-3"
)