An OpenGL project in c++
Create an interactive environment with 6 rooms that correspond to different render styles
- Floyd-Steinberg Dithering
- Painterly Rendering
- Fish Eye Effect
- Toon Shading
- Chromatic Aberration Effect
- No style
In the hub room there are 6 paintings, each one corresponding to a different render style. The user can enter a painting to switch to the corresponding room.
You can read the report for a more thorough explanation