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Releases: Hllib/PlanetArcade

Hotfix v1.0.1

18 Mar 14:33
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What's changed: fixes

  • Infinite player shield bug fixed
  • Missing rifle icon added for corresponding item in the shop
  • Final boss attack radius increased
  • Player's shield now closes on pause
  • Final teleport appearing before gathering the artifact bug fixed

What's changed: other

  • added fmodbanks to asset folder by in #50
  • Galaxy.cs deprecated: not used
  • unused sprites removed

Full Changelog: v1.0.0...v1.0.1

New shooting system and AI improvements

12 Mar 14:35
d7aedfe
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❗ NOTE: this release does not have FMODBanks folder in source code, so the sound will no work correctly on another device! Expected behaviour will be brought with release v1.0.1


What's Changed : Gameplay and visual

New shooting system was implemented in the game, with following changes:

  1. Player is now able to aim and shoot at any direction
  2. Player character selects the direction of view according to the direction of shooting
  3. New weapons' and bullets' sprites added

What else

  1. Enemy AI logic improvements made
  2. Enemy AI world orientation system refactored
  3. Enemy shooting effects and behaviour changed

What's Changed : Under the hood

#49 : release development branch

  • Scriptable objects were added to build the player->weapon->bullet relationship, they were also used for enemies scripts.
  • Object pooler for bullets was added to the game for the sake of perfomance
  • Enemy AI logic almost completely refactored
  • Several scripts used for shooting system in v0.1.0 have been removed or refactored

Full Changelog: v0.1.0...v1.0.0

Planet Arcade first release

05 Mar 15:46
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❗ NOTE: this release does not have FMODBanks folder in source code, so the sound will no work correctly on another device! Expected behaviour will be brought with release v1.0.1


First release

Functionally complete version of the "Planet Arcade" game.