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Releases: HolySkyMin/TSystem

TSystem 0.4.0 Preview

22 May 15:54
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TSystem 0.4.0 Preview Pre-release
Pre-release
  • New Mode configurable flags: flickThreshold, checkReleaseInput, allowMultiline, [tail/connector/multiline]DefaultColor
  • Hold / Slide end note can now be hit without releasing finger, by triggering checkReleaseInput in Mode.
  • From now on, TSystem will be distributed through Package Manager.

TSystem 0.3.3

03 May 17:32
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Including changelog of 0.3.2

  • [+] Added new config for turning BGA sound on/off.
  • [=] Fixed the problem that meshes for hold/slide note are rendered incorrectly.
  • [=] Fixed the problem that a line accepts only one tap touch.
  • [=] Fixed the problem that the input may be stuck when you got MISS on slide note.
  • [=] Modified the calculating method of Bezier keyframe.

TSystem 0.3.1

26 Apr 14:57
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  • Fixed a problem that the note speed config was squared in Deleste format beatmap
  • Fixed that the tilt doesn't applied correcly
  • Fixed that the Bezier path doesn't calculated properly when the progress is over 1.
  • Fixed that the initial time was inversely applied.

TSystem 0.3.0

25 Apr 13:27
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  • Big changes in Mode's note path setting
    • useBezierPath, useBezierScale, bezierPathX(Y) and bezierScaleX(Y) have been removed
    • Instead, useKeyframePath(Scale) and keyframePath(Scale) will do the same, and also the more flexible thing.

TSystem 0.2.1

13 Mar 15:00
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Changelog

  • Tail and Connector are now colored when TSystemConfig.Now.colorNote is set to true
  • New Tail & Connector inspector config defaultColor
  • New Tail inspector config forceDefaultTilt
  • Fixed various problems

TSystem 0.2.0

13 Mar 08:33
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TSystem is now good enough to play! So, we end its alpha phase and begin its beta phase.

Changelog

  • Moved some configuration for Tail and Connector from static property to inspector variable
  • Flick cooltime (0.05s respectively for each flick direction) to prevent unintended flick input
  • New Note configuration allowHoldingScore and holding score implementation
  • New JudgeBasis variable customJudgeAction, which is Action<JudgeType, bool>. This is called when a note is actually judged. Bool variable indicates if it's flick.
  • In Mode's line set, start line count can be different from end line count. Variable count is for end line.

TSystem alpha 0.1.30

31 Jan 16:35
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TSystem alpha 0.1.30 Pre-release
Pre-release
  • Changed math expression parsing code from Flee to Bunny83's ExpressionParser
  • Following that, TSystem now supports IL2CPP build, but the game will be slower than before.

Notice: TSystem release package does not contains example project.

TSystem alpha 0.1.20

29 Jan 06:35
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TSystem alpha 0.1.20 Pre-release
Pre-release
  • LineChanger note is now implemented
  • Additional required component fields for LinePanel
  • Improved TWx to NoteData conversion mechanic

TSystem alpha 0.1.13

27 Jan 16:34
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TSystem alpha 0.1.13 Pre-release
Pre-release
  • Fixed a problem that Slide Dummy note didn't disappear despite its mother note being hit.
  • Fixed a problem that Judging worked irregular for tap note

TSystem alpha 0.1.12

27 Jan 09:23
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TSystem alpha 0.1.12 Pre-release
Pre-release

Minor (but important) fix.

  • Added valid note / score / percentage / max combo data to ResultPacket