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v2.57.0 - 릴리즈 참고
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Hoto-Mocha committed Apr 29, 2023
1 parent a40c967 commit f594ba6
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4 changes: 2 additions & 2 deletions build.gradle
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Expand Up @@ -14,8 +14,8 @@ allprojects {
appName = 'ARranged Pixel Dungeon'
appPackageName = 'com.arrangedpixel.arrangedpixeldungeon'

appVersionCode = 718
appVersionName = '2.0.2_based_2.56.0'
appVersionCode = 719
appVersionName = '2.0.2_based_2.57.0'

appJavaCompatibility = JavaVersion.VERSION_1_8

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14 changes: 7 additions & 7 deletions core/src/main/assets/messages/actors/actors.properties
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Expand Up @@ -879,8 +879,8 @@ actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting
actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.
###TODO 7
actors.hero.herosubclass.fencer=fencer
actors.hero.herosubclass.fencer_short_desc=Fencers can use their weapon charge to perform an instantaneous dash.
actors.hero.herosubclass.fencer_desc=Fencers are masters of instantaneous movement. The Fencer can spend 1 weapon charge to dash up to 2 tiles without spending a turn. She can dash over hazards, but not through solid terrain or enemies.\n\nIf she attacks an enemy immediately after dashing, the attack will always hit, dealing 10% bonus damage.
actors.hero.herosubclass.fencer_short_desc=The _Fencer_ can use their weapon charge to perform an instantaneous dash.
actors.hero.herosubclass.fencer_desc=Fencer is the master of instantaneous movement. The Fencer can spend 1 weapon charge to dash up to 2 tiles without spending a turn. She can dash over hazards, but not through solid terrain or enemies.\n\nIf she attacks an enemy immediately after dashing, the attack will always hit, dealing 10% bonus damage.
actors.hero.herosubclass.marshal=marshal
actors.hero.herosubclass.marshal_short_desc=The _Marshal_, who is in charge of law enforcement in the Union, can place a Wanted effect on an enemy, dealing additional damage.
actors.hero.herosubclass.marshal_desc=The Marshal can place a Wanted effect on an enemy in his line of sight, dealing an additional 10% damage to the Wanted enemy. This ability has a 50-turn cooldown.
Expand Down Expand Up @@ -1435,8 +1435,8 @@ actors.hero.talent.critical_momentum.title=critical momentum
actors.hero.talent.critical_momentum.desc=_+1:_ Increases the damage bonus dealt immediately after a dash by _+6%_.\n\n_+2:_ Increases the damage bonus dealt immediately after a dash by _+11%_.\n\n_+3:_ Increases the damage bonus dealt immediately after a dash by _+17%_.
actors.hero.talent.kinetic_movement.title=kinetic motion
actors.hero.talent.kinetic_movement.desc=_+1:_ For _1 turn_ after using a dash, the weapon charge the Fencer spends on a dash is reduced by 50%.\n\n_+2:_ For _2 turns_ after using a dash, the weapon charge the Fencer spends on a dash is reduced by 50%.\n\n_+3:_ For _3 turns_ after using a dash, the weapon charge the Fencer spends on a dash is reduced by 50%.
actors.hero.talent.aggresive_movement.title=aggressive move
actors.hero.talent.aggresive_movement.desc=_+1:_ Reduces the amount of weapon charge the Fencer spends on a dash immediately after using a weapon ability by _50%_.\n\n_+2:_ In addition to the benefits of +1, when the Fencer dashes, she deals _10% of equipped weapon damage_ to nearby enemies.\n\n_+3:_ In addition to the benefits of +2, when using a dash, grant _3 turns_ of vulnerability to nearby enemies.
actors.hero.talent.aggressive_movement.title=aggressive movement
actors.hero.talent.aggressive_movement.desc=_+1:_ Reduces the amount of weapon charge the Fencer spends on a dash immediately after using a weapon ability by _50%_.\n\n_+2:_ In addition to the benefits of +1, when the Fencer dashes, she deals _10% of equipped weapon damage_ to nearby enemies.\n\n_+3:_ In addition to the benefits of +2, when using a dash, grant _3 turns_ of vulnerability to nearby enemies.
actors.hero.talent.unencumbered_movement.title=unobstructed movement
actors.hero.talent.unencumbered_movement.desc=_+1:_ Gain _0.5_ evasion for every 1 strength over the strength requirement of equipped weapons and armor.\n\n_+2:_ Gain _1_ evasion for every 1 strength over the strength requirement of equipped weapons and armor.\n\n_+3:_ Gain _1.5_ evasion for every 1 strength over the strength requirement of equipped weapons and armor.
actors.hero.talent.soulize.title=spiritualization
Expand Down Expand Up @@ -1504,7 +1504,7 @@ actors.hero.talent.search.desc=_+1:_ The Marshall gains a mind vision effect on
actors.hero.talent.cover.title=covering
actors.hero.talent.cover.desc=_+1:_ If there are walls or obstacles in the 3x3 tiles around the hero, their armor roll is boosted by _0 - 33% of their current level_.\n\n_+2:_ If there are walls or obstacles in the 3x3 tiles around the hero, their armor roll is boosted by _0 - 67% of their current level_.\n\n_+3:_ If there are walls or obstacles in the 3x3 tiles around the hero, their armor roll is boosted by _0 - 100% of their current level_.
actors.hero.talent.surrender.title=surrender
actors.hero.talent.surrender.desc=_+1:_ 현상 수배가 걸린 적에 대해 _심안_ 효과를 얻습니다.\n\n_+2:_ In addition to the benefits of +1, 현상 수배가 걸린 적이 _약화_ 효과를 얻습니다.\n\n_+3:_ In addition to the benefits of +2, 적에게 현상 수배를 걸 때 해당 적이 _10%_ 확률로 아군이 됩니다.\n\nPowerful enemies will resist this effect.
actors.hero.talent.surrender.desc=_+1:_ The Marshall gains the _mind vision_ effect on wanted enemies.\n\n_+2:_ In addition to the benefits of +1, enemies who are wanted will get a _weakened_.\n\n_+3:_ In addition to the benefits of +2, when the Marshall places a bounty on an enemy, there is a _10%_ chance that enemy will become an ally.\n\nPowerful enemies will resist this effect.
actors.hero.talent.invest_end.title=invest end
actors.hero.talent.invest_end.desc=_+1:_ Killing a wanted enemy reduces the remaining cooldown of bounty by _33%_.\n\n_+2:_ Killing a wanted enemy reduces the remaining cooldown of bounty by _67%_.\n\n_+3:_ Killing a wanted enemy reduces the remaining cooldown of bounty by _100%_.

Expand Down Expand Up @@ -1681,7 +1681,7 @@ actors.hero.talent.farmer.title=farmer
actors.hero.talent.farmer.desc=_+1:_ When the Planter plants a seed, the surrounding 8 tiles will be covered with tall grass.\n\n_+2:_ In addition to the benefits of +1, there is _20% chance_ for plant to drop its seed when it is activated.\n\n_+3:_ In addition to the benefits of +2, _Warden's additional plant effects_ will be available.

actors.hero.talent.takedown.title=takedown
actors.hero.talent.takedown.desc=_+1:_ The Treasure Hunter's shovel deals _0-15_ extra damage.\n\n_+2:_ The Treasure Hunter's shovel deals _0-30_ extra damage.\n\n_+3:_ The Treasure Hunter's shovel deals _0-45_ extra damage.
actors.hero.talent.takedown.desc=_+1:_ The Treasure Hunter's shovel deals _0-15_ extra damage.\n\n_+2:_ The Treasure Hunter's shovel deals _0-30_ extra damage.\n\n_+3:_ The Treasure Hunter's shovel deals _0-45_ extra damage.\n\nThis has a cooldown of 15 turns.
actors.hero.talent.detector.title=treasure detector
actors.hero.talent.detector.desc=_+1:_ When planting grass with a shovel, there is a _10%_ chance that an additional loot will appear.\n\n_+2:_ When planting grass with a shovel, there is a _20%_ chance that an additional loot will appear.\n\n_+3:_ When planting grass with a shovel, there is a _30%_ chance that an additional loot will appear.
actors.hero.talent.gold_shield.title=gold shielding
Expand Down Expand Up @@ -2145,7 +2145,7 @@ actors.mobs.dwarfking$dkmonk.rankings_desc=Fell Before the King of Dwarves
actors.mobs.dwarfking$dkwarlock.rankings_desc=Fell Before the King of Dwarves

actors.mobs.rebel.name=Captain of the Rebellion
actors.mobs.rebel.desc=The captain of rebellion is a future figure who is the main culprit of everything that's happening in this dungeon with the power of Amulet a long time ago.\n\nHe was trying to twist time, to go back centuries, to dominate the universe, and to carry out this plan, he was waiting for some Dwarp wizard to naturally get Amulet and study ancient black magic.\n\nSo, realizing the dark magic and the platform, The dwarf was wary of the power of Amulet, but as he became more and more fascinated by the power of the almighty Amulet, he began to encroach into the darkness, and he himself became king and began to rule.\n\nAnd Yog-Djewa, who was eyeing the power of darkness that created King of Dwarves, began to create an avatar under the city of dwarp and created a demon army to extort the power of this Amulet.\n\nKing of Dwarves fought with the demons for a long time to protect Amulet, and succeeded in significantly lowering the power of the demon army to seal it under the city, but there was too much loss in the war.\n\nAs King of Dwarves became increasingly corrupted by the power of darkness and eventually lost his reason, and no more research was possible for the rebels, the rebels immediately recovered Amulet from him, who is now giving tremendous power to this man standing before you.\n\nBut his power is close to almighty, but he's not in perfect condition yet, and there must be some weakness. You can do it!
actors.mobs.rebel.desc=The captain of rebellion is a person from future who is the main culprit of everything that's happening in this dungeon with the power of Amulet a long time ago.\n\nTo dominate the universe, he had tried to twist time to go back centuries and finally made the Amulet of Yendor. And to dominate the universe, he had waited for some Dwarf wizard naturally gets Amulet and studies ancient black magic.\n\nBut the more realize the dark power of amulet, the more worry of the power of the amulet, as he became more and more fascinated by the power of the almighty amulet. Eventually, he began to be encroached into the darkness, and he himself became king and began to rule.\n\nAnd Yog-Djewa, who was eyeing the power of darkness that had created by King of Dwarves, began to create an avatar under the city of dwarp and created a demon army to extort the power of this Amulet.\n\nKing of Dwarves fought with the demons for a long time to protect the amulet. He succeeded to significantly weaken the power of the demon army to seal them under the city, but in the war, there was too much loss for dwarves, either.\n\nAs King of Dwarves became increasingly corrupted by the power of darkness and eventually lost his reason, and no more research was possible for the rebels, the rebels immediately retrieved the amulet from him, who is now giving tremendous power to this man standing before you.\n\nHis power is close to almighty, but he's not in perfect condition yet, and there must be some weakness. You can do it!
actors.mobs.rebel.notice=You're the one who's been destroying our army recently. I will destroy you myself with the power of this Amulet!
actors.mobs.rebel.defeated=No... way... It's... impossible...
actors.mobs.rebel.rankings_desc=Blocked by the Captain of the Rebellion
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Expand Up @@ -72,6 +72,7 @@
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.SandalsOfNature;
import com.shatteredpixel.shatteredpixeldungeon.items.bags.VelvetPouch;
import com.shatteredpixel.shatteredpixeldungeon.items.food.Food;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfExperience;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfHaste;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfHealing;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfInvisibility;
Expand All @@ -94,6 +95,7 @@
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfMagicMissile;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.SpiritBow;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.AntimaterRifle;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.CrudePistol;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Dagger;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Gloves;
Expand Down Expand Up @@ -187,6 +189,7 @@ public void initHero( Hero hero ) {
//new PotionOfExperience().identify().quantity(29).collect();
//new ScrollOfMagicMapping().identify().quantity(29).collect();
//new PlateArmor().identify().upgrade(100).collect();
//new AntimaterRifle().identify().upgrade(100).collect();
//new EtherealChains().identify().upgrade(10).collect();
//new ScrollOfMysticalEnergy().identify().quantity(100).collect();
//new ScrollOfUpgrade().identify().quantity(1000).collect();
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Expand Up @@ -597,7 +597,7 @@ public enum Talent {
HOLY_LIGHT (428, 4),
BLESS (429, 4),
//StimPack T4
BURDEN_RELIEF (420, 4),
BURDEN_RELIEF (430, 4),
LASTING_PACK (431, 4),
TIME_STOP (432, 4),
//UnstableAnkh T4
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Expand Up @@ -25,8 +25,8 @@

public enum Languages {

KOREAN("한국어", "ko", Status._COMPLETE_, null, null),
ENGLISH("english", "", Status.UNFINISHED, new String[]{"Cocoa(Hoto-Mocha)"}, new String[]{"Flameblast12", "YouIG", "ArsenicParadigm"}),
KOREAN("한국어", "ko", Status._COMPLETE_, null, null),
ENGLISH("english", "", Status._COMPLETE_, new String[]{"Cocoa(Hoto-Mocha)"}, new String[]{"TrashboxBobylev","Flameblast12", "YouIG", "ArsenicParadigm"}),
CHINESE("中文", "zh", Status.UNFINISHED, new String[]{"Jinkeloid(zdx00793)", "endlesssolitude"}, new String[]{"931451545", "Budding", "Chronie_Lynn_Iwa", "Fatir", "Fishbone", "Hcat", "HoofBumpBlurryface", "Lery", "Lyn_0401", "Ooooscar", "ShatteredFlameBlast", "SpaceAnchor", "hmdzl001", "leo", "tempest102", "户方狸奴"}),
RUSSIAN("русский", "ru", Status.UNFINISHED, new String[]{"ConsideredHamster", "Inevielle", "apxwn", "yarikonline" }, new String[]{"AttHawk46", "BlueberryShortcake", "Dominowood371", "Enwviun", "HerrGotlieb", "HoloTheWise", "Ilbko", "JleHuBbluKoT", "KirStaLong", "MrXantar", "Nikets", "Originalej0name", "Raymundo", "Shamahan", "Thomasg63", "XAutumn", "Ya6lo4ko", "dasfan123", "ifritdiezel", "kirusyaga", "long_live_the_9", "perefrazz", "roman.yagodin", "un_logic", "vivatimperia", "Вoвa"}),
SPANISH("español", "es", Status.UNFINISHED, new String[]{"KeyKai", "Kiroto", "Kohru", "airman12", "grayscales"}, new String[]{"2001sergiobr", "AdventurerKilly", "Alesxanderk", "Bryan092", "CorvosUtopy", "D0n.Kak0", "Dewstend", "Dyrran", "Enddox", "Fervoreking", "Illyatwo2", "JPCHZ", "LastCry", "Marquezo_577_284", "NAVI1237", "STKmonoqui", "Sh4rkill3r", "alfongad", "anauta", "benzarr410", "chepe567.jc", "ctrijueque", "damc0616", "desen90", "dhg121", "javifs", "jonismack1", "magmax", "rechebeltran", "tres.14159"}),
Expand All @@ -44,7 +44,7 @@ public enum Languages {
HUNGARIAN("magyar", "hu", Status.UNFINISHED, new String[]{"dorheim", "szalaik"}, new String[]{"Navetelen", "acszoltan111", "clarovani", "dhialub", "nanometer", "nardomaa", "savarall", "summoner001"}),
VIETNAMESE("tiếng việt","vi", Status.UNFINISHED, new String[]{"Chuseko", "The_Hood", "nguyenanhkhoapythus"}, new String[]{"BlueSheepAlgodoo", "Phuc2401", "Teh_boi", "Toluu", "bruhwut", "buicongminh_t63", "deadlevel13", "h4ndy_c4ndy", "hniV", "khangxyz3g", "ngolamaz3", "nkhhu", "vdgiapp", "vtvinh24"}),
//FINNISH("suomi", "fi", Status.UNFINISHED, new String[]{"TenguKnight"}, new String[]{"Allugaattori10", "Dakkus", "Jaskas123", "MailBoxGod", "Oftox", "Sautari", "Tikkari"} ),
GREEK("ελληνικά", "el", Status._COMPLETE_, new String[]{"Aeonius", "Saxy"}, new String[]{"DU_Clouds", "VasKyr", "YiorgosH", "fr3sh", "stefboi", "toumbo", "val.exe"});
GREEK("ελληνικά", "el", Status.UNFINISHED, new String[]{"Aeonius", "Saxy"}, new String[]{"DU_Clouds", "VasKyr", "YiorgosH", "fr3sh", "stefboi", "toumbo", "val.exe"});
//CATALAN("català", "ca", Status.UNFINISHED, new String[]{"Illyatwo2"}, new String[]{"Elosy", "n1ngu"})
//GALICIAN("galego", "gl", Status.UNFINISHED, new String[]{"xecarballido"}, null),
//BASQUE("euskara", "eu", Status.UNFINISHED, new String[]{"Deathrevenge", "Osoitz"}, null),
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