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Releases: Hoyotoon/Hoyo2VRC

Hoyo2VRC 4.5.0

01 Dec 06:13
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Hoyo2VRC v4.5.0

General Changes

  • Added support for processing models without an armature (mesh-only exports now supported)
  • Improved eye bone placement logic across all supported games
  • Added a toggle for FBT (Full Body Tracking) fixes
    • This is now optional as HoyoToon handles some fixes directly in Unity
    • May be removed in future versions if Unity-side fixes prove sufficient

Genshin Impact

  • Fixed endpoint orientation issues in bone processing (No more bones pointing in weird directions!)
  • Eye bones (EyeBoneLA02/EyeBoneRA02) are now renamed to Eye_L/Eye_R
    • This standardizes eye bone naming across all supported games
    • Required for proper processing by VRChat, HoyoToon, and related scripts
  • Added support for Genshin Impact weapons
    • Includes basic cleanup and processing

Honkai Impact 3rd

  • Implemented new fixes for bone hierarchy issues
  • Improved eye placement logic for better accuracy

Wuthering Waves

  • Added support for new finger bone structure introduced in 2.0

Hoyo2VRC 4.0.5

11 Oct 07:38
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General

  • Added a new "Generate Shape Keys" toggle in the Conversion Settings panel.

Genshin Impact

  • Introduced a "Keep Star Eye Mesh" option to preserve the EyeStar mesh during Genshin Impact conversion.
  • Added Blink, Happy Blink and Pensive Blink shape keys to the conversion.

Honkai Impact 3rd

  • Added Blink and Happy Blink shape keys to the conversion.

Wuthering Waves

  • Added Blink shapekey to the conversion.

Hoyo2VRC 4.0.1

24 Aug 08:43
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Some small fixes

UI

  • Display Model is already converted when it's detected to hold the Armature in it's object name

Genshin

  • Fix Update Spin fixing logic to not mess up the models
  • Detect AO_Bip meshes and deleting them

Wuthering Waves

  • No longer deleting the Calf Twist bones

Hoyo2VRC 4.0

15 Jul 05:11
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Honestly it's just adding support for Wuthering Waves FBX Rips from our so awesome public, made with love and totally not gatekeeping mindset HoyoToon Assets

Wuthering Waves

  • Rename Bones to fit Basic Humanoid naming scheme
  • Setup Armature for Full-Body Tracking
  • Connect lose armature and reparent bones
  • Generate Visemes for VRC
  • Seperate Eyes (mandatory)
  • Create Eye bones and weight paint them

Full Changelog: 3.0.3...4.0

Hoyo2VRC 3.0.3

01 Apr 19:04
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Honkai Impact 3

  • Fixed an error where Old Face models wouldn't be converted due to non-existent shapekeys
  • Added new rename bone list to match Old Face bone naming scheme
  • Added Sanity checks for Old Face models

General

  • Bump version number

Full Changelog: 3.0.2...3.0.3

Hoyo2VRC 3.0.2

04 Mar 13:34
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Full Changelog: 3.0...3.0.2

  • Fixed an issue where shapekeys were getting blown out of proportions and wouldn't generate properly.
  • Redone base shapekeys for Genshin (A, O, CH)

Hoyo2VRC 3.0

03 Mar 20:51
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Full Changelog: 1.1.1...3.0

  • The addon has been completely rewritten from the ground up.
  • A modular approach has been adopted for the entire addon.
  • Hardcoded functions have been replaced with versatile helper functions for all 3 games.
  • A significant amount of unnecessary code has been eliminated.
  • The logic for each function has been thoroughly revised.
  • NPC support has been temporarily disabled for enhancements.
  • An integrated Importer and Exporter has been added.
  • The dependency on BetterFBX has been removed.
  • The dependency on CATS has been removed.
  • The conversion speed of the addon is now instantaneous.
  • Added settings to adjust and manage the conversion process.
  • Numerous bugs have been fixed.

Hoyo2VRC 1.1.1

09 Jan 17:19
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Honkai Impact

  • Reparent Bones function added for Twist Bones

All 3

  • RotateKnees added
  • Scaling reworked

Full Changelog: 1.1.0...1.1.1

Hoyo2VRC 1.1.0

08 Jan 06:40
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Felt motivated

Honkai Impact

  • Moved mesh merging to be done before ApplyTransforms
  • Fixed Viseme generation
  • Rework Scaling and fixed inconsistent scaling at the end of conversion
  • Set RemoveEmpties to be ran before Scaling

Genshin Impact

  • Set RemoveEmpties to be ran before Scaling
  • Fixed Viseme generation
  • Rework Scaling and fixed inconsistent scaling at the end of conversion

Star Rail

  • Rework Scaling and fixed inconsistent scaling at the end of conversion
  • Set RemoveEmpties to be ran before Scaling
  • Fixed models not converting if they had no animation data

Full Changelog: 1.09...1.1.0

Hoyo2VRC 1.09

08 Jan 03:47
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UI

  • Version number is now displayed
  • UI has been made a little bit more cleaner
  • Reworked Settings tab
  • Removed Install Dependencies

Settings

  • Toggle mesh has been added to the Settings tab.

Installer

  • The addon will now check for the right addons to be installed, if not it'll install them for you automatically.

Star Rail

  • Mesh merging will now rely on the user preferred setting.

Honkai Impact

  • Small change to make sure it recognizes models properly.
  • Mesh merging will now rely on the user preferred setting.

Genshin Impact

  • Update the merge meshes logic in case body was not found

Full Changelog: 1.08...1.09