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Preliminary support for simulating a PA setup with in world "microphone" and "speakers". By default he "mic" is only available to be used by moderators. Speakers have a configurable audio delay to emphasize or de-emphasize this effect.
This PR adds two new components:
audio-target
: An in world "speaker" that can emit audio from an audio source. Currently the only supported source is anzone-audio-source
but this can be expanded to support other sources such as media frames and even mixers to mix multiple sources.zone-audio-soruce
: An audio source that will capture and make available the audio source for an object (currently only avatars) that comes near it. Currently it just captures a single source and prevents others from taking control until that source exits (computed locally). This can be expanded a bunch of different ways.These components should not be considered stable yet as they will likely undergo some changes with the audio refactoring work going on, but they should be useful to start testing with.
They are available in the blender exporter via this PR Hubs-Foundation/hubs-blender-exporter#29