Scene must be reset when fast switching #4596
Merged
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A number of components expect the
reset_scene
event to fire when the scene is changed as seen in the hub refresh handler. The fast scene change code didn't include this event, so some components were not given a chance to reset. This leads to warnings in the console regarding duplicate navigation meshes, residual fog from previous scenes, and possibly some spatial audio issues.The scene in this example room has fog and if you follow either of the links to this room the fog remains despite it not being defined.