Types for loading and writing ICE archives.
ICE is an asset storage format used by SEGA's Phantasy Star Online 2, named after its magic prefix in its header.
This crate should work out-of-the-box on WebAssembly.
You may also install this crate via cargo install
to get CLI utilities for
unpacking and packing ICE files from the filesystem. These are examples within
this package's repository, named agesdeice
and agesice
respectively.
Add to your Cargo.toml
:
[dependencies]
ages-ice-archive = "0.1"
Within your code:
use std::fs::File;
use std::error::Error;
use ages_ice_archive::{Group, IceArchive};
fn main() -> Result<(), Box<dyn Error>> {
let file = File::open("my.ice")?;
let mut archive = IceArchive::new(file)?;
archive.unpack_group(Group::Group1)?;
println!("Files in Group 1:");
for f in archive.iter_group(Group::Group1).unwrap() {
if let Ok(name) = f.name() {
println!("\t{} ({} bytes)", name, f.data().len());
} else {
println!("\t(non-ascii file name)");
}
}
archive.unpack_group(Group::Group2)?;
println!("Files in Group 2:");
for f in archive.iter_group(Group::Group2).unwrap() {
if let Ok(name) = f.name() {
println!("\t{} ({} bytes)", name, f.data().len());
} else {
println!("\t(non-ascii file name) ({} bytes)", f.data().len());
}
}
Ok(())
}
ages-ice-archive
is dual-licensed for compatibility with the rest of the Rust
public ecosystem.
ages-ice-archive
is distributed under the terms of both the MIT license and
the Apache License (Version 2.0).
See LICENSE-APACHE and LICENSE-MIT for details.