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Script Features (Local)
Requires The Teleport Module to be loaded
Drench your ped like its raining heavily or you just come out of water
Random Function I found might cause different types of reactions towards you from NPC's around the map
Sets Ghosting to others this is also in one of the defence sphere options
Essentially God Mode but without Advertising that fact
(not outfit related) makes your ped like a cop so you get ignored by cops except swat and military who will shoot at you. You also get a cop cone on radar when wanted
Side effect of this feature when idle your character can take on a mind of its own and start attacking or driving by itself as if it was a cop.
Select the Type of Pickup for your Cargo Bob
Strength of the magnet when picking things up, stronger should mean it can pickup heavier stuff
Radius around the Magnet the Magnetism will effect (Area the Magnet Pulls Stuff Towards the magnet) Big Area means More Stuff is going to be attracted to the magnet, Small Area means its going to be more precise, more local to the magnet itself so should avoid attracting a shit ton of stuff!
Adjusts The Rope Pull Amount: so if you pick something heavy up it would pull or stretch the rope or pull it out a bit, this sets how much it can pull out when lifting
Actual Length of the rope from which the magnet hangs down Below`**
This can cause shit to slam into you! this is the Strength Pulling you down towards the item being attracted.
Enables Spawning of Trains and turns on Control Meter and Controller Support to control trains
Controls are Controller based:
Left Trigger :: Reduce Cruise Speed or Speed negative (go backwards)
Right Trigger :: Increase Cruise Speed or Speed Forwards
Right Top Bumper/Trigger(Handbrake) :: Turns on Stop Train and sets all speeds to 0.0
Sets Trains enabled on other tracks (WIP) still figuring this one out
option 1 will try to stop train and low you to enter (WIP not working fully yet)
option 2 Enter nearest train if one found nearby
changes the direction spawned train is facing
23 variants can be spawned
Freight and Metro, Most of them are Freight Trains with Various Amount of Carriages.
Sets Train Cruise Speed When on, train will slowly increase speed until it hits set speed
Sets Train Speed Immediately
used with controller control tries to stop train
use this with Train Speed on to use controller input to set the speed
Be Warned:
This Control is Extremely sensitive so speeds are insane Slightest control movement and you are going 100x faster than any jet
Does as it says sets the train to a Derailed State while on
0.0 (No Turbulence)
1.0 (Very Turbulent)
Adjust drag on vehicle caused by aircraft
Adjust to bring the Radar Aircraft Height lines on the radar on foot or other vehicles that don’t use these
(extra rudders on the aircraft to control roll yaw and pitch see animations below)
Enables you to set & Refill your Aircraft Bombs
Change Possible Top Speed of Vehicle
Basically Bypasses Game Speed Restrictions on your Vehicle
Vehicle Becomes Near to God Mode without Detection Impossible to Visibly Damage it from impacts explosions etc
Override Current Vehicle Engine Audio List Populated from vehlist.ini default preset Chernobog
- Set Stat With Created Logo:
Adds a R* Created Logo at the start of the Text you input
- Set Stat With Verified Logo:
Adds a R* Verified Logo at the start of the Text you input
- String Stat Builder
GB_GANG_NAME :: Combines the 2 stats that makes up your CEO Organisation Name GB_OFFICE_NAME :: Combines the 2 stats that makes up your CEO Office MC_GANG_NAME :: Combines the 2 stats that makes up Motorcycle Club Name YACHT_NAME :: Combines the 2 stats that makes up Your Yacht Name (Completely Bypasses any Profanity Filters and can Accept Special Characters for R* Logos etc)
Info:
Nightclub Earnings Money Method for self
go to your nightclub office safe open it stand in the threshold of the doorway, turn on and enjoy some fast cash. VIP Method does not require you to even be anywhere near your nightclub can be done While other side of the map Killing Noobs. Non VIP Version will periodically pause for a moment to allow transactions to clear and transfer the money into your bank! I found this to be slower in full sessions solo takes no time at all to clock up a few million! Don’t Be retarded with its use! Few Million every now and then do some other stuff then you should be ok! I have done this for a few weeks got 3 bil in the bank now and no issues just be casual with its use!
This is Part of :
Any Vehicle Lock-on Missiles (Players)
Since My Targeting System Does not really care about who people are and locks on to the nearest player visible on screen or in line of sight, this will stop it Making a target of any friends or players with the script exclusion set on. This will also not target God Mode Players since it would locking to them if they were loading in and not spawned yet.
Another Part of :
Any Vehicle Lock-on Missiles (Players)
This will stop the weapons of an aircraft being taken over by the script Feature, since this disables the vehicle attack input and uses it to execute the features weapon can be annoying if u trying to shoot a player with Lazer cannons, this will disable it for these kinds of vehicle.
Like it states sets the actual speed the missiles in
Moist’s Weapon Mods
travel, each feature adds additional speed to the missiles taking consideration of the speed you are traveling so as not to shoot and end up being faster than the missile and colliding with it.
Specifically made for the new Raiju Cannons Upgrade feature, enabling this will allow this feature to work for some other select Aircraft. Currently i have added support for B11 Strikeforce, P-996 Lazer and the rouge. As with the Raiju it will increase and improve the default explosive miniguns on these aircraft assuming your current vehicle weapon is cannons and Missile or Bombs.
Extends the Range of the Submarine Guided Missiles, & Removes Any Cooldown Between Shots.
Improves the Remote Control Drone:
Terrorbyte Drone Only:
Removes Cooldown between uses
All Other Drones:
Removes Shock Recharge Time, Increases Forward Speed, Increases Range (Distance it can go without Exploding), Increases its Height Range. Do note that this feature has been known to Fuck The Sub Missiles making them explode on launch, most likely due to a game hash collision so avoid using this if you intend on using your sub missile launcher in the current session.
Removes Cooldown between activations and increases the Duration to a really long Duration.
unlimited is like Rapid Fire / No Reload Using a Homing Launcher you can lock-on and spam rockets without having to reload at all
Spawns the Gunvan you find around the map randomly close to your current location and adds the now missing and unpurchasable Railgun to the cans inventory, please note this van seems to only visible in your game remote players see nothing!.
Value Multiplier
< 0.00 | 20.00 >
Modifies The Explosion Radius of your Current Weapon if it has explosive ammo
setting this at 200 on a Homing launcher and you create an explosion the size of the city and take out a lot of players in the process !! Once this is set on a specific weapon its effect will stay on that weapon until you switch too it and set the area of effect back to at least 1.0
this will explode any weapon projectiles I have currently added still needs further testing as not all seem to work, mk2 missile wont get destroyed but likes of a Ruiner you shoot a missile it goes boom along with you. This will also explode players when they equip homing launcher, rpg firework launcher etc soon as they switch to it the missile in the chamber is detected and exploded.
Current Projectiles Added:
"WEAPON_GRENADE","WEAPON_STICKYBOMB","VEHICLE_WEAPON_TANK","VEHICLE_WEAPON_SPACE_ROCKET","WEAPON_RPG", "VEHICLE_WEAPON_PLANE_ROCKET","VEHICLE_WEAPON_PLAYER_LASER","VEHICLE_WEAPON_PLAYER_BULLET","WEAPON_HOMINGLAUNCHER","WEAPON_STINGER", "WEAPON_PROXMINE","WEAPON_FIREWORK","WEAPON_FLAREGUN","VEHICLE_WEAPON_RUINER_ROCKET","VEHICLE_WEAPON_HUNTER_MISSILE", "VEHICLE_WEAPON_HUNTER_BARRAGE","VEHICLE_WEAPON_DOGFIGHTER_MISSILE","VEHICLE_WEAPON_ROGUE_MISSILE","VEHICLE_WEAPON_VIGILANTE_MISSILE", "VEHICLE_WEAPON_APC_CANNON","VEHICLE_WEAPON_APC_MISSILE","VEHICLE_WEAPON_TRAILER_MISSILE","VEHICLE_WEAPON_TRAILER_DUALAA", "VEHICLE_WEAPON_OPPRESSOR_MISSILE","VEHICLE_WEAPON_MOBILEOPS_CANNON","VEHICLE_WEAPON_AVENGER_CANNON","VEHICLE_WEAPON_CHERNO_MISSILE", "VEHICLE_WEAPON_AKULA_MISSILE","VEHICLE_WEAPON_DELUXO_MISSILE","VEHICLE_WEAPON_SUBCAR_MISSILE","VEHICLE_WEAPON_SUBCAR_TORPEDO", "VEHICLE_WEAPON_THRUSTER_MISSILE","WEAPON_GRENADELAUNCHER","WEAPON_AIRSTRIKE_ROCKET","WEAPON_PASSENGER_ROCKET","WEAPON_VEHICLE_ROCKET"
Better than the impact orbital strike in MoistScript 2.x.x.x Shots are more reliable & all Explosions are Orbital Explosions with Actual Orbital Sound and PTFX All Kills using this is like using the orbital cannon itself, players get Obliterated by you!
Shoot Additional Homing Missile at target your aiming at
Version Successor from the previous versions of this function. This will Replace the current weaponised vehicle lock-on missiles & replace them with Ruiner class missiles which have better tracking. This will also lock-on to the driver rather than Vehicle so if they were to eject/bail from vehicle before missile gets their vehicle they Bail Fail! and get killed! shots should look more legit 800 delay or more.
Shoots a missile in a static forward direction without target lock-on from the front of any vehicle
Selectable Weapon you would like to use in addition to the Raiju Default
Designed to make the Raiju Explosive MG Like the Original Lazer Cannons, this feature makes this jet Over Powered and a Number One Griefing Tool! Stealth Attacks are quick and easy with this enabled! Only Works with the Raiju Jet!
Adjustable Modifier Value to increase the damage caused by the Cannons Upgrade Feature.
Selectable Bomb Types, this feature only works while your Raiju is in stealth Mode! uses the same fire control as the Jet Cannons
Custom Missile System Designed by myself for Player lock on Targeting for missiles in any vehicle. For vehicles already equipped with lock-on missiles it will utilise both my targeting and the vehicle targeting to find a target, if no nearby player is targetable it will use the vehicle lock on targeting to give you another target useful for the need to kill NPC’s. This Feature is designed to target players even on foot as long as they are in front of you they get a lock on.
Shoots additional Lock-on Missiles at locked on target, this version Keeps the last Target and shoots missiles locked onto the target even if the target is not visible on screen (its behind you for instance) this will cause your missiles to shoot at any direction. Your Vehicle is safe using this as you can not damage your vehicle with them.
Shoots an additional Ruiner Missile at the target locked onto via your homing launcher.
Will Adjust all values below to this one if you just activate the option and value has not changed Input box will popup so you can set this manually
Specifically Targets Player Vehicles, do note that if you make a defence sphere and go too far away from it the vehicle detected will probably get missed due to long distance vehicles not detected far away the actual position of the player detected would be incorrect.
Improved Since Last Release: Player in any vehicle goes in sphere they get Destroyed WIP needs some tweaking maybe a little over the top Anti Player Ped does same as above only they don’t need to be in any vehicle
Should prevent projectiles and weapons fire in the sphere has been said in game that people were unable to use some weapons like Lazer cannons but this also can be effected by zone flag settings below
Same as The Above "Anti Player Ped", only the location of it can be set manually to anywhere on the map you can place a waypoint!
< Self off | Others off | Self on | Others on>
turns Defence zone flags on / off depending on option for players
This will literally remove any Yacht Defences set seems to also partially work for player yachts cant shoot in the area but does not take you out Updated this to a loop function so defence sphere does not get re-enabled.
Wiki Page Contents | Link |
Installation & Setup | https://github.com/IN2-Moist/2Take1-Moist-Script/wiki/Installation-&-Setup |
Script Features (Local) | https://github.com/IN2-Moist/2Take1-Moist-Script/wiki/Script-Features-(Local) |
Script Features (Online) | https://github.com/IN2-Moist/2Take1-Moist-Script/wiki/Script-Features-(Online) |
Script Modules(More Features) | https://github.com/IN2-Moist/2Take1-Moist-Script/wiki/Script-Modules-(Extra-Features) |
Translating The Script | https://github.com/IN2-Moist/2Take1-Moist-Script/wiki/Translating-The-Script |