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Prep for 2.1.5 Release
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IUDevman committed Oct 11, 2020
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2 changes: 1 addition & 1 deletion README.md
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# GameSense Client
![logo](https://github.com/IUDevman/gamesense-client/blob/master/src/main/resources/assets/gamesense/textures/gamesense.png)

[![version](https://img.shields.io/badge/Version-2.1.4-green.svg)](https://github.com/IUDevman/gamesense-client/releases/latest)
[![version](https://img.shields.io/badge/Version-2.1.5-green.svg)](https://github.com/IUDevman/gamesense-client/releases/latest)
[![discord](https://img.shields.io/badge/Discord-xfgPw63-8080c0)](https://discord.gg/xfgPw63)
![build](https://github.com/IUDevman/gamesense-master/workflows/Java%20CI%20with%20Gradle/badge.svg)
[![license](https://img.shields.io/badge/License-GPL_v3.0-white.svg)](https://github.com/lukflug/gamesense-client/blob/master/LICENSE)
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2 changes: 1 addition & 1 deletion gradle.properties
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# This is required to provide enough memory for the Minecraft decompilation process.
org.gradle.jvmargs=-Xmx3G
modGroup=com.gamesense
modVersion=2.1.4
modVersion=2.1.5
modBaseName=gamesense
forgeVersion=1.12.2-14.23.5.2768
# 1.12.2-14.23.0.2531
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2 changes: 1 addition & 1 deletion src/main/java/com/gamesense/client/GameSenseMod.java
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public class GameSenseMod{
public static final String MODID = "gamesense";
public static String MODNAME = "GameSense";
public static final String MODVER = "v2.1.4";
public static final String MODVER = "v2.1.5";
public static final String FORGENAME = "GameSense";

public static final Logger log = LogManager.getLogger(MODNAME);
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