Releases: IUDevman/gamesense-client
Releases · IUDevman/gamesense-client
GameSense Dev 2.3.1
GameSense Version 2.3.0
GameSense v2.3.0 Changelog:
Made the Hoosier's dupe real again. New Modules: -Xcarry -Nofall // Playertweaks -Bucked -AutoSkull -MCP (Middle Click Pearl) Rewritten Modules: -AutoCrystal -Nametags -Surround -SelfTrap -AutoTrap -SelfWeb -AutoWeb Minor Module Changes: -More Cevbreaker features added. -AutoGG picks up on all the combat modules now. -Rotation improvements for cevbreaker/pistoncrystal (including on 2b2t). -Added a string option to anticrystal. -PacketXP has silent switch now. -Autocity is now added to CityESP. General Improvements: -Settings rewrite. -Module structuring rewrote. -Cleaned up a lot of code, for the size of this update it only has 100 more lines of code than the last one. We rewrote a ton of stuff. -Fixed all crashes reported to us about 2.2.8. -Redid all image assets including the logo and capes. Bug Fixes: -Fixed bugs with holefiller. -Fixed chams lighting glitch. -Fixed some null pointer exception stuff with PvPInfo. -Fixed GUI move crash. -Fixed some misc issues with config saving.
GameSense Version 2.2.8
GameSense v2.2.8 Changelog:
General improvements: -Fixed some bugs relating to various crashes. -Code cleanup -Improved a lot of functions such as keybinds. New module: CevBreaker -Big name exploit, check pins in #configs for good configs. AutoCrystalGS: -New rotations manager, should place and break a lot better. New HUD modules: Coordinates and Speedometer New Command: backupconfig -creates a zip file backup in the .minecraft folder Misc: -fixed blink -fixed chams render bugs -improved various modules
GameSense Version 2.2.7
GameSense v2.2.7 Changelog:
General improvements: -Client initialization has been cleaned up, this should result in some faster load times (yay milliseconds!) -Moved a lot of general functions over to utils. -Removed some excess bloat from the jar (extra logo :P) -A lot of repo improvements. HoleESP: -Added a new "UFO" slider which allows for you to change the render opacity gradient. NoRender --> NoCluster: -Can now select the limit of mobs which will be modified by this setting. AutoRespawn (new module): -Works as expected, but has a feature to send a chat message on respawn. -Can set this message by doing "-autorespawn set message". AntiCrystal (new module): -Automatically places pressure plates under nearby end crystals. Offhand: -Removed old AutoTotem, OffhandCrystal, and OffhandGap modules. -Rewrote into one module, has a lot of simple and advanced features. -Read more about this and get a config in #configs. AutoCrystal: -Added "hit amount" setting, set 1 for normal servers 2 for the laggier ones. -New "refresh" setting to select how frequent the module clears cached info. -Misc performance improvements. PacketXP: -Should actually finally work now :) AutoGear / InventorySort (new modules): -Automatically equipts a set kit/inventory. -Check #configs for a more detailed description and usage guide. PacketUse (newish module): -Can select what items to use without holding right click. Physics Spammer (new module): -Spams random physics discoveries! KillAura: -More options for targeting and weapons. HoleFill: -Can select "Player Only" Bug fixes/compatability: -Fixed grey render bug with other client renders. -Should be more compatible with our favorite "mars moon" client.
GameSense Version 2.2.6
GameSense v2.2.6 Changelog:
New Modules: > Blocker > PacketEat PistonCrystal: -Has mostly been rewritten with a lot of bug fixes, performance improvements, and new features. -Check out the details at https://github.com/IUDevman/gamesense-client/pull/95. -Config for module posted in #configs. HoleESP: -New "Show" mode... Single, Double, and Custom. -Double mode renders both the standard 1x1 hole and also 2x1 holes. -Custom mode renders some 2x1 holes that are not 100% safe. -Moved burrow detect to PvP info. PacketEat: -Right click once while holding a food item and it eats for you (no need to hold right click). Blocker: -Messes up an enemy's pistoncrystal/autoanvil when you're being attacked with it. PvPInfo: -Sends a message whenever a player is burrowed and also when they leave it. NoRender -> NoCluster: -Changes the opacity of the enemy hurtcam now. Misc: -Bug fixes including some issues players had with mod startup. -Made mixins more compatible, most notably with the phobos client. -Code cleanup + refactoring. -Updated PanelStudio to version 0.1.7.
GameSense Version 2.2.5
GameSense v2.2.5 Changelog:
ClickGUI: -Fixed panel-only scrolling. -Added "HUD Editor" so you can still move your HUD components around if you have them hidden in the clickgui. Friend/Enemy Command: - can now type "-friend/enemy list" to see a list of players you have added. ESP: -Added glow option to players and mobs, reworked how it is configured. General: -Major code cleanup and structuring. -Fixed a lot of misc bugs that people have reported. New Modules: BedAura, PistonCrystal, Chams
GameSense Version 2.2.4
GameSense v2.2.4 Changelog:
New Module: AutoAnvil (Check #configs for a video, config and good explanation) AutoCrystalGS: -Fixed the speed issue, should be as fast and reliable as v2.2.2. FastPlace: -New option "Offhand Crystal". -Reminder that enabling fastplace with crystal/offhandcrystal generally speeds up placing for the CA. ShulkerViewer: -Rewrote module with a new render ESP: -New option "Direction" which makes the rendered box face where the entity is looking instead of just a static north direction. -New option to give a glow outline to players. HUD: -Sort right options for HUD components expand to the proper side now. Other than that, a few bug fixes and code cleanup. Panelstudio was also updated.
GameSense Version 2.2.3
GameSense v2.2.3 Changelog:
New Modules- Reach, BreakESP, TargetInfo, PacketXP, Radar Custom Font: -Added new option "Custom Chat" under the Colors module. When enabled, gamesense overrides parts of the font renderer meaning that the - chat font and other things change. AutoCrystalGS: -Reworked walls range, should perform better. -Added new mode: "Break Type" with the options "Swing" (default, like prior versions) and "Packet". ViewModel: -Added new option "ItemFOV" and it's respective slider. Commands: -Misc bugs and syntax fixes. BlockHighlight: -When enabled, minecraft no longer renders the vanilla outline. This makes our renderings much more smoother, especially with smaller line - width values. Speed: -Removed icespeed option and added a slider for YPort. Tracers: -Fixed GL rendering issue that some players might occasionally have. -Added "sync color" option, which uses a new calculation to decide what color the lines are. NoRender: -New option "AntiCluster" which when enabled reduces the opacity of players inside your hitbox. ESP: -Now renders squids. PvPInfo: -Updated null check to prevent crashing on server login. Other than that, a "Version Checker" was added which checks for updated releases on launch. If one is found, it will direct you to our releases - page.
GameSense Version 2.2.2
GameSense v2.2.2 Changelog:
HUD: All hud components are now using the panelstudio API... They can now be seen and dragged into place with the clickgui. To hide the HUD components once you are done moving them, disable the setting under the ClickGui module "Open" the HUD panel enables the module Added TabGui. ClickGUI: New scrolling mode under the ClickGui module... Scrolling mode can be switched to panel based, meaning that the category panel will not go past the screen border. You can scroll to see more modules. Added ClickGui animations. HoleESP: -Rewrote module and added BurrowESP option. Other than that, some more bug fixed and code rewrites.
GameSense Version 2.2.1
Release Date: 11/09/2020
-Also Released on Discord.
-Reminder: Always back up your config before running a new release
GameSense v2.2.1 Changelog:
GUI: -Gui now uses the new PanelStudio API made by our very own lukflug. -Benefits to this is drop down boxes for color settings and better optimizations for things such as overlapping panels. -Added blur option. Commands: -Rewrote command system, commands should be better to work worth and less buggy. -Removed patched out vanish command. TargetHUD: -added another check for the player which it is rendering, so it won't display the nametag on the HUD if you're not using custom nametags. AutoCrystal: -Modified how attack speed works, seems to be a lot more stable, accurate, and faster. Offhand Modules: -Added a setting to each which turns off the other if enabled. Example: I have OffhandGap enabled, and if I enable OffhandCrystal it disables the previous (dumb explanation I know). Misc: -FastPlace crystal should work better now (thx death4two). -AutoSwitch has been reworked for most combat modules. -Added some more checks to Notifications to hopefully prevent crashing. Rewrote/Reworked Modules: LogoutSpots Sprint HoleFill Speed (default settings work really well, check picture below) AutoWeb CoordExploit Other than that, a few bug fixes and code improvement.