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feat(Notifications): added UGUI render
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Iam1337 committed Sep 27, 2021
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48 changes: 48 additions & 0 deletions Assets/extDebug/Examples/extDebug.Notifications/Example_UGUI.cs
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/* Copyright (c) 2021 dr. ext (Vladimir Sigalkin) */

using UnityEngine;

using extDebug.Menu;
using extDebug.Notifications;

namespace extDebug.Examples.Notifications
{
public class Example_UGUI : MonoBehaviour
{
#region Public Vars

public Canvas NotifyCanvas;

public DNUGUIItem NotifyPrefab;

#endregion

#region Private Vars

private object _longContext = new object();

private object _infinityContext = new object();

#endregion

#region Unity Methods

private void Start()
{
DN.Render = new DNUGUIRender(NotifyCanvas, NotifyPrefab);
//DM.Render = new DMUGUIRender(NotifyCanvas, NotifyPrefab);

DM.Add("Simple Notice", action => DN.Notify("Simple notification"), order: 0);

DM.Add("Show Long Notice", action => DN.Notify(_longContext, "Long Notice Example", 15f), order: 10);
DM.Add("Kill Long Notice", action => DN.Kill(_longContext), order: 11);

DM.Add("Show Infinity Notice", action => DN.Notify(_infinityContext, "Infinity Notice Example", -1), order: 20);
DM.Add("Kill Infinity Notice", action => DN.Kill(_infinityContext), order: 21);

DM.Open();
}

#endregion
}
}

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