- /zone_source
- *.csv files
- /zonebuilder
- /images
- /materials
- /sounds
- /fx
- build scripts
- any resource files needed to build fastfiles
Custom Asset
type, asset name, asset filename
Repacking Asset note: for here you need the asset loaded from a source (-s) zone
type, asset name
option | value description |
---|---|
basemat | The base material to use. |
colorMap | color map image |
normalMap | normal map image |
specularMap | specular image |
detailMap | camo image |
Step 1: First step is to create a .csv for your new fastfile. Using the format described above, create a csv that includes all the assets that you wish to include in your fastfile.
Step 2: Make sure all of your asset files are in their correct folders inside the /zonebuilder directory. If files aren't in here then the tool will be unable to find them.
Step 3:
Run Zonebuilder. The simpelest way to do this is to simply call zonebuilder.exe fastfile
where fastfile is the name of your csv. This will output a fastfile into the /zone/language folder.
-v: This option allows you to verify a created fastfile. Prints out every asset in the fastfile.
-d: Dumps certain assets from the game to a format that can be rebuilt by this tool.
-b: Change the value of fs_basegame. Defaults to "zonebulder". Where you place all data the tool uses.