This is a game engine based on TheCherno's (Game Engine) Tutorial series.
It's important to setup Visual Studio "correctly" in order to be able to build v8
.
The Version of Visual Studio you need is either 2019 or 2017.
When installing, make sure you have the Desktop Development with C++
workload selected.
Also make sure you install one of the "Windows SDK" components (Individual Components -> Windows SDK).
Now find the Windows SDK
in "Apps & Features" (in the Windows settings) or "Programs and Features" (in the Control Panel).
Select Modify, then Change and next. Here you need to make sure Debugging tools for Windows
is selected. Then finish the change.
- Native Linux Builds are not supported yet, but WILL come in the future. The build system works, but we do not have any backend to render. You can likely hack it, since linux supports glfw.
You will need at least meson
, ninja
and a Compiler of your choice installed.
If you want to enable scripting, you will also need depot_tools
from google.
If you are using Windows, install either Visual Studio (from 2017 on) or Visual Studio Build Tools.
On Linux to install dependencies, just use the appropriate package manager.
Since Windows doesn't have a (good) package manager, you'll need to install some dependencies manually.
Boost
. Look at the boost website for instructions of how to use their b2 utility to build or download the installer from https://sourceforge.net/projects/boost/files/boost-binaries/1.78.0/ If you use the installer, because of a meson bug, you will need to open the containing folder (meson produces an error could not read C:\boost\...\*.pdb) and move the pdb files into apdb
folder. This makes sure that meson doesn't try parsing the pdb files.Depot Tools
. To enable v8 scripting in Acorn, use this guide to setup depot_tools. Also make sure the environment variableDEPOT_TOOLS_WIN_TOOLCHAIN
is set to0
, in order to disallow gsync and gn from searching for googles distributed toolchains.
For the rest, meson will try to find the dependencies by using pkg-config or cmake.
If it doesn't find any pre-installed version of the dependency, it will download them and add them to the buildchain automatically. To see what it downloaded, you
can look at the subprojects
folder.
If you are getting the error
You must installWindows 10 SDK version 10.0.19041.0 including the "Debugging Tools for Windows" feature while building v8, look here
This project is far from complete, and this is the place where I will keep track of some ideas I have for what to do. This is by no means a complete list, if you have any ideas, feel free to open a new issue, or add to this list via a pull request. In the future we will likely move to an issue based system completely, but because Acorn is so incomplete, I don't want to clutter the issue tracker.
- Setup Acorn to handle shared compilation on windows
- Move to mesons suggested folder structure (subprojects). For now we don't do this, since I hate how it organizes the project.
- Move the projects in Acorn/vendor to the meson wrap file system. Currently they don't have a meson.build file, therfore that doesn't work.
If you want to contribute, please read the contributing guide
Copyright 2022 Michael Finger michael.finger@icytv.de
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.