Mineral Slimes aims to remedy the ore grind, especially in the late-game, and to make certain resources renewable, by adding in slimes which spawn naturally in that ore's general location that drop types of ore. Verdant Slimes, for instance, will drop chlorophyte ore, and so on.
The slimes aren't restricted to ore, either; the Possessed Slime, for instance, has a guaranteed dungeon spirit spawn, and the Saltwater Slime drops ocean fish, as well as coral and the like.
You can find a changelog at the bottom of this file.
- Spawns semi-rarely in the Ocean.
- Ignores water.
- Drops between 5-10 ocean decor (like coral and starfish), increased to 10-15 in Expert Mode.
- Also drops 1-3 ocean prey fish - either shrimp or red snapper.
- Spawns semi-rarely in the Cavern after defeating Skeletron.
- Has very high knockback resistance.
- Drops between 15-25 tin, lead, tungsten, or platinum, increased to 24-34 in Expert Mode.
- Due to engine limitations, drop code can't read which ore the world currently has in it - I thus opted to just drop the alternate types.
- Spawns semi-rarely in the Cavern after defeating any mech boss.
- Has very high knockback resistance and high defense.
- Drops between 15-25 palladium, orichalcum, or titanium, increased to 24-34 in Expert Mode.
- Spawns semi-rarely in the Underground Jungle after defeating Plantera.
- Rapidly regenerates lost health. Inflicts Venom on hit.
- Drops between 6-18 chlorophyte ore, increased to 18-24 in Expert Mode.
- Spawns semi-rarely in the Dungeon after defeating Plantera.
- Inflicts Mana Sickness on hit.
- Always spawns a dungeon spirit on death. Rarely spawns two.
- Initial release.