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This repository has been archived by the owner on Jun 16, 2024. It is now read-only.

Plugin features

Impact edited this page May 23, 2013 · 1 revision

Plugin Features

We put a lot of interesting features into CallAdmin, though you can't see all of them on the first look.

Plugin

Some plugin features.

Multilingual

One of the basic concepts we try to follow is using your native language.
Most messages inGame can be easily translated into your language, we'd be happy if you contribute yours!.

Highly configurable

Admin tracking

CallAdmin supports admin tracking across modules, which for example allows dynamic adverts.

Support for own reasons (reporter and admin)

You are not bound to preconfigured reasons, you can use your own.
You can also enable that players can type their own reasons when they report someone for maximum flexibility.

Automatic appending of new convars

If a new version is released and it ships with a new convar, it will automatically be appended to your pluginconfig.

Automatic management of serverid's

Unlike (for example sourcebans) you don't have to care about serverID's, calladmin identifies your server by itself.

Integrated antispam

CallAdmin comes with a flexible and configurable antispam which supports persistant storage.

Support for anonymous calls

CallAdmin supports silent calls, that way players can be reported without others notice it.

Support for conditional adverts

CallAdmin has support for adverts, they can be dynamically activated if admins are available.

Support for automatic periodical remove of old calls

If you want to store your calls for archival, you can do that.
If you don't want to store your calls for archival, you can do that too, the choise is yours.

Support for automatic updates

CallAdmin ships with updater support, updates will smoothly be done automatically.

Automatic update of server data

Support for anonymised ip's

All stored ip's for idendification are anonymised, this ensures security for you and your admins.

Support for global time (mysql)

Unlike other systems we use a global time across the system, this eliminates possible bugs with timezones or async clocks.

Extensive Plugin-API

Further reading.