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Adds missing IWDEE Demo.
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Incrementis committed Feb 17, 2024
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458 changes: 458 additions & 0 deletions Demos/Demo_IWDEE/Create_and_Distribute.bat

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36 changes: 36 additions & 0 deletions Demos/Demo_IWDEE/arrays/!_DeclareVoxArrays.tpa
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// Never Forget: Comments can "lie", but code not so much ;P
// ---INITILIZE DYN ARRAY NUMBER OF VALUES
INCLUDE ~%MOD_FOLDER%/%LANGUAGE%/InitAllSlotNumbers.tpa~

OUTER_SPRINT refTextArray ~Texts~
OUTER_SPRINT refSoundArray ~Sounds~
OUTER_SPRINT TLKindexArray ~TLKindex~
OUTER_SPRINT voxNameArray ~VoxNames~
OUTER_SPRINT voxSelectNameArray ~VoxSelectNames~
OUTER_SPRINT voxPositionArray ~Positions~
// ---DECLARE DYN ARRAY FOR TEXT(Text in the dialog.tlk)
OUTER_SET ~!_slotNumbers~ = ~%slotNumbers%~
OUTER_SPRINT ~!_setArrayName~ ~%refTextArray%~
LAM DYN_ARRAY_CREATE
// ---DECLARE DYN ARRAY FOR SOUND(Soundfile names in dialog.tlk)
OUTER_SET ~!_slotNumbers~ = ~%slotNumbers%~
OUTER_SPRINT ~!_setArrayName~ ~%refSoundArray%~
LAM DYN_ARRAY_CREATE
// ---DECLARE DYN ARRAY FOR REF-NUMBERS(Reference number in CHARSND.2DA)
OUTER_SET ~!_slotNumbers~ = ~%slotNumbers%~
OUTER_SPRINT ~!_setArrayName~ ~%TLKindexArray%~
LAM DYN_ARRAY_CREATE
// ---DECLARE DYN ARRAY FOR POSITION(Reference number position in dialog.tlk)
OUTER_SET ~!_slotNumbers~ = ~%slotNumbers%~
OUTER_SPRINT ~!_setArrayName~ ~%voxPositionArray%~
LAM DYN_ARRAY_CREATE
// ---DECLARE DYN ARRAY FOR NAMES(Header name in CHARSND.2DA)
OUTER_SET ~!_slotNumbers~ = ~%nameNumbers%~
OUTER_SPRINT ~!_setArrayName~ ~%voxNameArray%~
LAM DYN_ARRAY_CREATE
// ---DECLARE DYN ARRAY FOR SELECTABLE NAMES(Selectable name in character creation)
OUTER_SET ~!_slotNumbers~ = ~%nameNumbers%~
OUTER_SPRINT ~!_setArrayName~ ~%voxSelectNameArray%~
LAM DYN_ARRAY_CREATE
// ---INITILIZE DYN ARRAY VALUES
INCLUDE ~%MOD_FOLDER%/%LANGUAGE%/InitVoxArrays.tpa~
1 change: 1 addition & 0 deletions Demos/Demo_IWDEE/de_DE/!_errors.tra
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@2147483647=~Diese Modifikation is nicht mit dem zu installierenden Spiel kompatibel! Die Installation wird abgebrochen.~
2 changes: 2 additions & 0 deletions Demos/Demo_IWDEE/de_DE/!_moduleNames.tra
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@1=~Vox Demo IWDEE~
@2=~TLK Reperatur verwenden -> [o]k oder [n]ein:~
2 changes: 2 additions & 0 deletions Demos/Demo_IWDEE/de_DE/!_warnings.tra
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@2147483646=~Modifikations-kompatibilität ist unsicher. Trotz erfolgreicher Installation, kann die reibungslose Funktionalität nicht garantiert werden. Falls die Installation Fehler generiert, kann die Kompatibilität eine der Ursachen sein.~
@2147483644=~SOD zip wurde erkannt! Die Installation von Modmerge oder DLCmerger wird vermutlich benötigt. Trotz erfolgreicher Installation, kann die reibungslose Funktionalität nicht garantiert werden.~
3 changes: 3 additions & 0 deletions Demos/Demo_IWDEE/de_DE/InitAllSlotNumbers.tpa
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// ---INITIALIZE ALL SLOT-NUMBERS
OUTER_SET slotNumbers = 31
OUTER_SET nameNumbers = 2
146 changes: 146 additions & 0 deletions Demos/Demo_IWDEE/de_DE/InitVoxArrays.tpa
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// ---INITIALIZE DYN ARRAY TEXTS
OUTER_SPRINT ~Texts0~ ~Aktionsbestätigung 7~ //"!_DEMB3_.wav" Aktionsbestätigung 7 für SoD/BGEE/IWDEE ansonsten BGEE2 Aktionsbestätigung selten 4
OUTER_SPRINT ~Texts1~ ~Ausgewählt 2~ //"!_DEMBg.wav" Ausgewählt 2
OUTER_SPRINT ~Texts2~ ~Ausgewählt 4~ //"!_DEMO0.wav" Ausgewählt 4
OUTER_SPRINT ~Texts3~ ~Aktionsbestätigung 4~ //"!_DEMO0_.wav" Aktionsbestätigung 4 für SoD/BGEE/IWDEE ansonsten BGEE2 Aktionsbestätigung selten 1
OUTER_SPRINT ~Texts4~ ~Aktionsbestätigung 5~ //"!_DEMO1_.wav" Aktionsbestätigung 5 für SoD/BGEE/IWDEE ansonsten BGEE2 Aktionsbestätigung selten 2
OUTER_SPRINT ~Texts5~ ~Aktionsbestätigung 6~ //"!_DEMO2_.wav" Aktionsbestätigung 6 für SoD/BGEE/IWDEE ansonsten BGEE2 Aktionsbestätigung selten 3
OUTER_SPRINT ~Texts6~ ~Aktionsbestätigung 7~ //"!_DEMO3_.wav" Aktionsbestätigung 7 für SoD/BGEE/IWDEE ansonsten BGEE2 Aktionsbestätigung selten 4
OUTER_SPRINT ~Texts7~ ~Schlachtruf 2~ //"!_DEMO8.wav" Schlachtruf 2
OUTER_SPRINT ~Texts8~ ~Schlachtruf 3~ //"!_DEMO9.wav" Schlachtruf 3
OUTER_SPRINT ~Texts9~ ~Schlachtruf 1~ //"!_DEMOa.wav" Schlachtruf 1
OUTER_SPRINT ~Texts10~ ~Anführer werden~ //"!_DEMOb.wav" Anführer werden
OUTER_SPRINT ~Texts11~ ~Müde~ //"!_DEMOc.wav" Müde
OUTER_SPRINT ~Texts12~ ~Gelangweilt~ //"!_DEMOd.wav" Gelangweilt
OUTER_SPRINT ~Texts13~ ~Schwer verwundet~ //"!_DEMOe.wav" Schwer verwundet
OUTER_SPRINT ~Texts14~ ~Ausgewählt 1~ //"!_DEMOf.wav" Ausgewählt 1
OUTER_SPRINT ~Texts15~ ~Ausgewählt 2~ //"!_DEMOg.wav" Ausgewählt 2
OUTER_SPRINT ~Texts16~ ~Schlachtruf 4~ //"!_DEMOg_.wav" Schlachtruf 4
OUTER_SPRINT ~Texts17~ ~Ausgewählt 3~ //"!_DEMOh.wav" Ausgewählt 3
OUTER_SPRINT ~Texts18~ ~Schlachtruf 5~ //"!_DEMOh_.wav" Schlachtruf 5
OUTER_SPRINT ~Texts19~ ~Aktionsbestätigung 1~ //"!_DEMOi.wav" Aktionsbestätigung 1
OUTER_SPRINT ~Texts20~ ~Aktionsbestätigung 2~ //"!_DEMOj.wav" Aktionsbestätigung 2
OUTER_SPRINT ~Texts21~ ~Aktionsbestätigung 3~ //"!_DEMOk.wav" Aktionsbestätigung 3
OUTER_SPRINT ~Texts22~ ~Ausgewählt 5~ //"!_DEMOk_.wav" Ausgewählt 5
OUTER_SPRINT ~Texts23~ ~Getroffen werden~ //"!_DEMOl.wav" Getroffen werden
OUTER_SPRINT ~Texts24~ ~Ausgewählt 6~ //"!_DEMOl_.wav" Ausgewählt 6
OUTER_SPRINT ~Texts25~ ~Sterben~ //"!_DEMOm.wav" Sterben
OUTER_SPRINT ~Texts26~ ~IWDEE Aktionsbestätigung 4~ //"!_DEMOs.wav" BGEE[IWDEE] Aktionsbestätigung 4 oder Aktionsbestätigung 4 für BGEE2
OUTER_SPRINT ~Texts27~ ~IWDEE Aktionsbestätigung 5~ //"!_DEMOt.wav" BGEE[IWDEE] Aktionsbestätigung 5 oder Aktionsbestätigung 5 für BGEE2
OUTER_SPRINT ~Texts28~ ~IWDEE Aktionsbestätigung 6~ //"!_DEMOu.wav" BGEE[IWDEE] Aktionsbestätigung 6 oder Aktionsbestätigung 6 für BGEE2
OUTER_SPRINT ~Texts29~ ~IWDEE Aktionsbestätigung 7~ //"!_DEMOv.wav" BGEE[IWDEE] Aktionsbestätigung 7 oder Aktionsbestätigung 7 für BGEE2
OUTER_SPRINT ~Texts30~ ~Reaktion auf den Tod eines Gruppenmitglieds~ //"!_DEMOw.wav" Reaktion auf den Tod eines Gruppenmitglieds
LAM ~!_Texts~
// ---INITIALIZE DYN ARRAY NAMES
OUTER_SPRINT ~VoxNames0~ ~!_DEMO~
OUTER_SPRINT ~VoxNames1~ ~!_DEMB~
LAM ~!_VoxNames~
// ---INITIALIZE DYN ARRAY SELECTABLE NAMES
OUTER_SPRINT ~VoxSelectNames0~ ~!_Demo(Vollständig):Weiblich Roboter~
OUTER_SPRINT ~VoxSelectNames1~ ~!_Demo(Unvollständig):Weiblich Roboter~
LAM ~!_VoxSelectNames~
// ---INITIALIZE DYN ARRAY SOUNDS
OUTER_SPRINT ~Sounds0~ ~!_DEMB3_~
OUTER_SPRINT ~Sounds1~ ~!_DEMBg~
OUTER_SPRINT ~Sounds2~ ~!_DEMO0~
OUTER_SPRINT ~Sounds3~ ~!_DEMO0_~
OUTER_SPRINT ~Sounds4~ ~!_DEMO1_~
OUTER_SPRINT ~Sounds5~ ~!_DEMO2_~
OUTER_SPRINT ~Sounds6~ ~!_DEMO3_~
OUTER_SPRINT ~Sounds7~ ~!_DEMO8~
OUTER_SPRINT ~Sounds8~ ~!_DEMO9~
OUTER_SPRINT ~Sounds9~ ~!_DEMOa~
OUTER_SPRINT ~Sounds10~ ~!_DEMOb~
OUTER_SPRINT ~Sounds11~ ~!_DEMOc~
OUTER_SPRINT ~Sounds12~ ~!_DEMOd~
OUTER_SPRINT ~Sounds13~ ~!_DEMOe~
OUTER_SPRINT ~Sounds14~ ~!_DEMOf~
OUTER_SPRINT ~Sounds15~ ~!_DEMOg~
OUTER_SPRINT ~Sounds16~ ~!_DEMOg_~
OUTER_SPRINT ~Sounds17~ ~!_DEMOh~
OUTER_SPRINT ~Sounds18~ ~!_DEMOh_~
OUTER_SPRINT ~Sounds19~ ~!_DEMOi~
OUTER_SPRINT ~Sounds20~ ~!_DEMOj~
OUTER_SPRINT ~Sounds21~ ~!_DEMOk~
OUTER_SPRINT ~Sounds22~ ~!_DEMOk_~
OUTER_SPRINT ~Sounds23~ ~!_DEMOl~
OUTER_SPRINT ~Sounds24~ ~!_DEMOl_~
OUTER_SPRINT ~Sounds25~ ~!_DEMOm~
OUTER_SPRINT ~Sounds26~ ~!_DEMOs~
OUTER_SPRINT ~Sounds27~ ~!_DEMOt~
OUTER_SPRINT ~Sounds28~ ~!_DEMOu~
OUTER_SPRINT ~Sounds29~ ~!_DEMOv~
OUTER_SPRINT ~Sounds30~ ~!_DEMOw~
LAM ~!_Sounds~
// ---INITIALIZE DYN ARRAY POSITIONS
ACTION_IF (GAME_IS ~bgee~) OR (FILE_EXISTS ~sod-dlc.zip~) OR (FILE_EXISTS ~dlc/sod-dlc.zip~) OR (GAME_IS ~iwdee~) THEN
BEGIN
OUTER_SET ~Positions0~ = 38
OUTER_SET ~Positions1~ = 27
OUTER_SET ~Positions2~ = 29
OUTER_SET ~Positions3~ = 35
OUTER_SET ~Positions4~ = 36
OUTER_SET ~Positions5~ = 37
OUTER_SET ~Positions6~ = 38
OUTER_SET ~Positions7~ = 10
OUTER_SET ~Positions8~ = 11
OUTER_SET ~Positions9~ = 9
OUTER_SET ~Positions10~ = 6
OUTER_SET ~Positions11~ = 7
OUTER_SET ~Positions12~ = 8
OUTER_SET ~Positions13~ = 20
OUTER_SET ~Positions14~ = 26
OUTER_SET ~Positions15~ = 27
OUTER_SET ~Positions16~ = 12
OUTER_SET ~Positions17~ = 28
OUTER_SET ~Positions18~ = 13
OUTER_SET ~Positions19~ = 32
OUTER_SET ~Positions20~ = 33
OUTER_SET ~Positions21~ = 34
OUTER_SET ~Positions22~ = 30
OUTER_SET ~Positions23~ = 18
OUTER_SET ~Positions24~ = 31
OUTER_SET ~Positions25~ = 19
OUTER_SET ~Positions26~ = 79
OUTER_SET ~Positions27~ = 80
OUTER_SET ~Positions28~ = 81
OUTER_SET ~Positions29~ = 82
OUTER_SET ~Positions30~ = 53
LAM ~!_Positions~
END
// ---INITIALIZE DYN ARRAY POSITIONS
ACTION_IF (GAME_IS ~bg2ee~) THEN
BEGIN
OUTER_SET ~Positions0~ = 78
OUTER_SET ~Positions1~ = 27
OUTER_SET ~Positions2~ = 29
OUTER_SET ~Positions3~ = 75
OUTER_SET ~Positions4~ = 76
OUTER_SET ~Positions5~ = 77
OUTER_SET ~Positions6~ = 78
OUTER_SET ~Positions7~ = 10
OUTER_SET ~Positions8~ = 11
OUTER_SET ~Positions9~ = 9
OUTER_SET ~Positions10~ = 6
OUTER_SET ~Positions11~ = 7
OUTER_SET ~Positions12~ = 8
OUTER_SET ~Positions13~ = 20
OUTER_SET ~Positions14~ = 26
OUTER_SET ~Positions15~ = 27
OUTER_SET ~Positions16~ = 12
OUTER_SET ~Positions17~ = 28
OUTER_SET ~Positions18~ = 13
OUTER_SET ~Positions19~ = 32
OUTER_SET ~Positions20~ = 33
OUTER_SET ~Positions21~ = 34
OUTER_SET ~Positions22~ = 30
OUTER_SET ~Positions23~ = 18
OUTER_SET ~Positions24~ = 31
OUTER_SET ~Positions25~ = 19
OUTER_SET ~Positions26~ = 35
OUTER_SET ~Positions27~ = 36
OUTER_SET ~Positions28~ = 37
OUTER_SET ~Positions29~ = 38
OUTER_SET ~Positions30~ = 53
LAM ~!_Positions~
END
1 change: 1 addition & 0 deletions Demos/Demo_IWDEE/en_US/!_errors.tra
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@2147483647=~Mod is incompatible with game! The Installation is aborted.~
2 changes: 2 additions & 0 deletions Demos/Demo_IWDEE/en_US/!_moduleNames.tra
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@1=~Vox Demo IWDEE~
@2=~Apply TLK Repair -> [o]k or [n]o~
2 changes: 2 additions & 0 deletions Demos/Demo_IWDEE/en_US/!_warnings.tra
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@2147483646=~Insecure game compatibility detected! No guarantee for smooth functionality in case of successful installation. If you encounter an error after installation, this may be the cause.~
@2147483644=~SOD zip detected! Installation of Modmerge or DLCmerger is possibly needed. No guarantee for smooth functionality in case of successful installation. If you encounter an error after installation, this may be the cause.~
3 changes: 3 additions & 0 deletions Demos/Demo_IWDEE/en_US/InitAllSlotNumbers.tpa
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// ---INITIALIZE ALL SLOT-NUMBERS
OUTER_SET slotNumbers = 31
OUTER_SET nameNumbers = 2
146 changes: 146 additions & 0 deletions Demos/Demo_IWDEE/en_US/InitVoxArrays.tpa
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// ---INITIALIZE DYN ARRAY TEXTS
OUTER_SPRINT ~Texts0~ ~Action Acknowledgement 7~ //"!_DEMB3_.wav" Action Acknowledgement 7 for SoD/BGEE/IWDEE or else BGEE2 Select Rare 4
OUTER_SPRINT ~Texts1~ ~Selected 2~ //"!_DEMBg.wav" Selected 2
OUTER_SPRINT ~Texts2~ ~Selected 4~ //"!_DEMO0.wav" Selected 4
OUTER_SPRINT ~Texts3~ ~Action Acknowledgement 4~ //"!_DEMO0_.wav" Action Acknowledgement 4 for SoD/BGEE/IWDEE or else BGEE2 Select Rare 1
OUTER_SPRINT ~Texts4~ ~Action Acknowledgement 5~ //"!_DEMO1_.wav" Action Acknowledgement 5 for SoD/BGEE/IWDEE or else BGEE2 Select Rare 2
OUTER_SPRINT ~Texts5~ ~Action Acknowledgement 6~ //"!_DEMO2_.wav" Action Acknowledgement 6 for SoD/BGEE/IWDEE or else BGEE2 Select Rare 3
OUTER_SPRINT ~Texts6~ ~Action Acknowledgement 7~ //"!_DEMO3_.wav" Action Acknowledgement 7 for SoD/BGEE/IWDEE or else BGEE2 Select Rare 4
OUTER_SPRINT ~Texts7~ ~Battle Cry 2~ //"!_DEMO8.wav" Battle Cry 2
OUTER_SPRINT ~Texts8~ ~Battle Cry 3~ //"!_DEMO9.wav" Battle Cry 3
OUTER_SPRINT ~Texts9~ ~Battle Cry 1~ //"!_DEMOa.wav" Battle Cry 1
OUTER_SPRINT ~Texts10~ ~Becoming Leader~ //"!_DEMOb.wav" Becoming Leader
OUTER_SPRINT ~Texts11~ ~Tired~ //"!_DEMOc.wav" Tired
OUTER_SPRINT ~Texts12~ ~Bored~ //"!_DEMOd.wav" Bored
OUTER_SPRINT ~Texts13~ ~Badly Wounded~ //"!_DEMOe.wav" Badly Wounded
OUTER_SPRINT ~Texts14~ ~Selected 1~ //"!_DEMOf.wav" Selected 1
OUTER_SPRINT ~Texts15~ ~Selected 2~ //"!_DEMOg.wav" Selected 2
OUTER_SPRINT ~Texts16~ ~Battle Cry 4~ //"!_DEMOg_.wav" Battle Cry 4
OUTER_SPRINT ~Texts17~ ~Selected 3~ //"!_DEMOh.wav" Selected 3
OUTER_SPRINT ~Texts18~ ~Battle Cry 5~ //"!_DEMOh_.wav" Battle Cry 5
OUTER_SPRINT ~Texts19~ ~Action Acknowledgement 1~ //"!_DEMOi.wav" Action Acknowledgement 1
OUTER_SPRINT ~Texts20~ ~Action Acknowledgement 2~ //"!_DEMOj.wav" Action Acknowledgement 2
OUTER_SPRINT ~Texts21~ ~Action Acknowledgement 3~ //"!_DEMOk.wav" Action Acknowledgement 3
OUTER_SPRINT ~Texts22~ ~Selected 5~ //"!_DEMOk_.wav" Selected 5
OUTER_SPRINT ~Texts23~ ~Beeing Hit~ //"!_DEMOl.wav" Beeing Hit
OUTER_SPRINT ~Texts24~ ~Selected 6~ //"!_DEMOl_.wav" Selected 6
OUTER_SPRINT ~Texts25~ ~Dying~ //"!_DEMOm.wav" Dying
OUTER_SPRINT ~Texts26~ ~IWDEE Action Acknowledgement 4~ //"!_DEMOs.wav" BGEE[IWDEE] Action Acknowledgement 4 or Action Acknowledgement 4 for BGEE2
OUTER_SPRINT ~Texts27~ ~IWDEE Action Acknowledgement 5~ //"!_DEMOt.wav" BGEE[IWDEE] Action Acknowledgement 5 or Action Acknowledgement 5 for BGEE2
OUTER_SPRINT ~Texts28~ ~IWDEE Action Acknowledgement 6~ //"!_DEMOu.wav" BGEE[IWDEE] Action Acknowledgement 6 or Action Acknowledgement 6 for BGEE2
OUTER_SPRINT ~Texts29~ ~IWDEE Action Acknowledgement 7~ //"!_DEMOv.wav" BGEE[IWDEE] Action Acknowledgement 7 or Action Acknowledgement 7 for BGEE2
OUTER_SPRINT ~Texts30~ ~Reaction to Party Member Death~ //"!_DEMOw.wav" Reaction to Party Member Death
LAM ~!_Texts~
// ---INITIALIZE DYN ARRAY NAMES
OUTER_SPRINT ~VoxNames0~ ~!_DEMO~
OUTER_SPRINT ~VoxNames1~ ~!_DEMB~
LAM ~!_VoxNames~
// ---INITIALIZE DYN ARRAY SELECTABLE NAMES
OUTER_SPRINT ~VoxSelectNames0~ ~!_Demo(Complete):Female Robot~
OUTER_SPRINT ~VoxSelectNames1~ ~!_Demo(Incomplete):Female Robot~
LAM ~!_VoxSelectNames~
// ---INITIALIZE DYN ARRAY SOUNDS
OUTER_SPRINT ~Sounds0~ ~!_DEMB3_~
OUTER_SPRINT ~Sounds1~ ~!_DEMBg~
OUTER_SPRINT ~Sounds2~ ~!_DEMO0~
OUTER_SPRINT ~Sounds3~ ~!_DEMO0_~
OUTER_SPRINT ~Sounds4~ ~!_DEMO1_~
OUTER_SPRINT ~Sounds5~ ~!_DEMO2_~
OUTER_SPRINT ~Sounds6~ ~!_DEMO3_~
OUTER_SPRINT ~Sounds7~ ~!_DEMO8~
OUTER_SPRINT ~Sounds8~ ~!_DEMO9~
OUTER_SPRINT ~Sounds9~ ~!_DEMOa~
OUTER_SPRINT ~Sounds10~ ~!_DEMOb~
OUTER_SPRINT ~Sounds11~ ~!_DEMOc~
OUTER_SPRINT ~Sounds12~ ~!_DEMOd~
OUTER_SPRINT ~Sounds13~ ~!_DEMOe~
OUTER_SPRINT ~Sounds14~ ~!_DEMOf~
OUTER_SPRINT ~Sounds15~ ~!_DEMOg~
OUTER_SPRINT ~Sounds16~ ~!_DEMOg_~
OUTER_SPRINT ~Sounds17~ ~!_DEMOh~
OUTER_SPRINT ~Sounds18~ ~!_DEMOh_~
OUTER_SPRINT ~Sounds19~ ~!_DEMOi~
OUTER_SPRINT ~Sounds20~ ~!_DEMOj~
OUTER_SPRINT ~Sounds21~ ~!_DEMOk~
OUTER_SPRINT ~Sounds22~ ~!_DEMOk_~
OUTER_SPRINT ~Sounds23~ ~!_DEMOl~
OUTER_SPRINT ~Sounds24~ ~!_DEMOl_~
OUTER_SPRINT ~Sounds25~ ~!_DEMOm~
OUTER_SPRINT ~Sounds26~ ~!_DEMOs~
OUTER_SPRINT ~Sounds27~ ~!_DEMOt~
OUTER_SPRINT ~Sounds28~ ~!_DEMOu~
OUTER_SPRINT ~Sounds29~ ~!_DEMOv~
OUTER_SPRINT ~Sounds30~ ~!_DEMOw~
LAM ~!_Sounds~
// ---INITIALIZE DYN ARRAY POSITIONS
ACTION_IF (GAME_IS ~bgee~) OR (FILE_EXISTS ~sod-dlc.zip~) OR (FILE_EXISTS ~dlc/sod-dlc.zip~) OR (GAME_IS ~iwdee~) THEN
BEGIN
OUTER_SET ~Positions0~ = 38
OUTER_SET ~Positions1~ = 27
OUTER_SET ~Positions2~ = 29
OUTER_SET ~Positions3~ = 35
OUTER_SET ~Positions4~ = 36
OUTER_SET ~Positions5~ = 37
OUTER_SET ~Positions6~ = 38
OUTER_SET ~Positions7~ = 10
OUTER_SET ~Positions8~ = 11
OUTER_SET ~Positions9~ = 9
OUTER_SET ~Positions10~ = 6
OUTER_SET ~Positions11~ = 7
OUTER_SET ~Positions12~ = 8
OUTER_SET ~Positions13~ = 20
OUTER_SET ~Positions14~ = 26
OUTER_SET ~Positions15~ = 27
OUTER_SET ~Positions16~ = 12
OUTER_SET ~Positions17~ = 28
OUTER_SET ~Positions18~ = 13
OUTER_SET ~Positions19~ = 32
OUTER_SET ~Positions20~ = 33
OUTER_SET ~Positions21~ = 34
OUTER_SET ~Positions22~ = 30
OUTER_SET ~Positions23~ = 18
OUTER_SET ~Positions24~ = 31
OUTER_SET ~Positions25~ = 19
OUTER_SET ~Positions26~ = 79
OUTER_SET ~Positions27~ = 80
OUTER_SET ~Positions28~ = 81
OUTER_SET ~Positions29~ = 82
OUTER_SET ~Positions30~ = 53
LAM ~!_Positions~
END
// ---INITIALIZE DYN ARRAY POSITIONS
ACTION_IF (GAME_IS ~bg2ee~) THEN
BEGIN
OUTER_SET ~Positions0~ = 78
OUTER_SET ~Positions1~ = 27
OUTER_SET ~Positions2~ = 29
OUTER_SET ~Positions3~ = 75
OUTER_SET ~Positions4~ = 76
OUTER_SET ~Positions5~ = 77
OUTER_SET ~Positions6~ = 78
OUTER_SET ~Positions7~ = 10
OUTER_SET ~Positions8~ = 11
OUTER_SET ~Positions9~ = 9
OUTER_SET ~Positions10~ = 6
OUTER_SET ~Positions11~ = 7
OUTER_SET ~Positions12~ = 8
OUTER_SET ~Positions13~ = 20
OUTER_SET ~Positions14~ = 26
OUTER_SET ~Positions15~ = 27
OUTER_SET ~Positions16~ = 12
OUTER_SET ~Positions17~ = 28
OUTER_SET ~Positions18~ = 13
OUTER_SET ~Positions19~ = 32
OUTER_SET ~Positions20~ = 33
OUTER_SET ~Positions21~ = 34
OUTER_SET ~Positions22~ = 30
OUTER_SET ~Positions23~ = 18
OUTER_SET ~Positions24~ = 31
OUTER_SET ~Positions25~ = 19
OUTER_SET ~Positions26~ = 35
OUTER_SET ~Positions27~ = 36
OUTER_SET ~Positions28~ = 37
OUTER_SET ~Positions29~ = 38
OUTER_SET ~Positions30~ = 53
LAM ~!_Positions~
END
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