Combusted Pixel Dungeon is a Roguelike RPG, with randomly generated levels, items, enemies, and traps! Based on the source code of Shattered Pixel Dungeon, by 00-Evan which is based on the source code of Pixel Dungeon, by Watabou.
Ideas, Assets, and code have been implemented from:
Combusted Pixel Dungeon implements the following features to Shattered Pixel Dungeon:
- New Spells
- Minor UI & Graphics Improvements
Unfinished features (WIP):
- Exotic Stones
- New Class:
- Alchemist
- Alternate Map Graphics for the Prison, Caves and City. (Using Graphic Assets from Remixed Dungeon)
Potential future changes might implement:
- More Weapons
- Throwable Melee Weapons
- New Potions, Scrolls & Alchemy Options
- New Playable Classes?
- A Story Mode? (Preset large, open-world map)
Check out Shattered Pixel Dungeon at ShatteredPixel.com and support 00-Evan creator on Patreon!
Note that this repository does not accept pull requests! The code here is provided in hopes that others may find it useful for their own projects, not to allow community contribution. Issue reports of all kinds (bug reports, feature requests, etc.) are welcome.
Download the .jar file available here. Make sure you have JRE installed to run it.
Download and install the .apk file available here.
Download and install the .tar.xz file available here. Then extract it and chmod +x ./install.sh && ./install.sh
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If you'd like to work with the code, you can find the following guides in /docs
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