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Original file line number | Diff line number | Diff line change |
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@@ -1,173 +1,123 @@ | ||
#include "Timer.h" | ||
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#include "Screen.h" | ||
#include "Symbols.h" | ||
#include "lvgl/lvgl.h" | ||
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using namespace Pinetime::Applications::Screens; | ||
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static void btnEventHandler(lv_obj_t* obj, lv_event_t event) { | ||
Timer* screen = static_cast<Timer*>(obj->user_data); | ||
auto* screen = static_cast<Timer*>(obj->user_data); | ||
screen->OnButtonEvent(obj, event); | ||
} | ||
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void Timer::createButtons() { | ||
btnMinutesUp = lv_btn_create(lv_scr_act(), nullptr); | ||
btnMinutesUp->user_data = this; | ||
lv_obj_set_event_cb(btnMinutesUp, btnEventHandler); | ||
lv_obj_align(btnMinutesUp, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, -80); | ||
lv_obj_set_height(btnMinutesUp, 40); | ||
lv_obj_set_width(btnMinutesUp, 60); | ||
txtMUp = lv_label_create(btnMinutesUp, nullptr); | ||
lv_label_set_text(txtMUp, "+"); | ||
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btnMinutesDown = lv_btn_create(lv_scr_act(), nullptr); | ||
btnMinutesDown->user_data = this; | ||
lv_obj_set_event_cb(btnMinutesDown, btnEventHandler); | ||
lv_obj_align(btnMinutesDown, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, +40); | ||
lv_obj_set_height(btnMinutesDown, 40); | ||
lv_obj_set_width(btnMinutesDown, 60); | ||
txtMDown = lv_label_create(btnMinutesDown, nullptr); | ||
lv_label_set_text(txtMDown, "-"); | ||
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btnSecondsUp = lv_btn_create(lv_scr_act(), nullptr); | ||
btnSecondsUp->user_data = this; | ||
lv_obj_set_event_cb(btnSecondsUp, btnEventHandler); | ||
lv_obj_align(btnSecondsUp, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, 10, -80); | ||
lv_obj_set_height(btnSecondsUp, 40); | ||
lv_obj_set_width(btnSecondsUp, 60); | ||
txtSUp = lv_label_create(btnSecondsUp, nullptr); | ||
lv_label_set_text(txtSUp, "+"); | ||
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btnSecondsDown = lv_btn_create(lv_scr_act(), nullptr); | ||
btnSecondsDown->user_data = this; | ||
lv_obj_set_event_cb(btnSecondsDown, btnEventHandler); | ||
lv_obj_align(btnSecondsDown, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, 10, +40); | ||
lv_obj_set_height(btnSecondsDown, 40); | ||
lv_obj_set_width(btnSecondsDown, 60); | ||
txtSDown = lv_label_create(btnSecondsDown, nullptr); | ||
lv_label_set_text(txtSDown, "-"); | ||
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} | ||
Timer::Timer(DisplayApp* app, Controllers::TimerController& timerController) : Screen(app), timerController {timerController} { | ||
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Timer::Timer(DisplayApp* app, Controllers::TimerController& timerController) | ||
: Screen(app), | ||
running{true}, | ||
timerController{timerController} { | ||
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time = lv_label_create(lv_scr_act(), nullptr); | ||
lv_obj_set_style_local_text_font(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_76); | ||
lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY); | ||
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uint32_t seconds = timerController.GetTimeRemaining() / 1000; | ||
lv_label_set_text_fmt(time, "%02lu:%02lu", seconds / 60, seconds % 60); | ||
lv_label_set_text_static(time, "00:00"); | ||
lv_obj_align(time, lv_scr_act(), LV_ALIGN_CENTER, 0, -20); | ||
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lv_obj_align(time, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, -20); | ||
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btnPlayPause = lv_btn_create(lv_scr_act(), nullptr); | ||
btnPlayPause->user_data = this; | ||
lv_obj_set_event_cb(btnPlayPause, btnEventHandler); | ||
lv_obj_align(btnPlayPause, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, -10); | ||
lv_obj_set_height(btnPlayPause, 40); | ||
txtPlayPause = lv_label_create(btnPlayPause, nullptr); | ||
lv_obj_set_size(btnPlayPause, 120, 40); | ||
lv_obj_align(btnPlayPause, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0); | ||
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for (uint8_t i = 0; i < 4; i++) { | ||
buttons[i] = lv_btn_create(lv_scr_act(), nullptr); | ||
buttons[i]->user_data = this; | ||
lv_obj_set_event_cb(buttons[i], btnEventHandler); | ||
lv_obj_set_size(buttons[i], 60, 40); | ||
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static constexpr uint8_t extraArea = 10; | ||
lv_obj_set_ext_click_area(buttons[i], extraArea, extraArea, extraArea, extraArea); | ||
} | ||
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lv_obj_align(buttons[minUp], lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, -80); | ||
lv_obj_set_style_local_value_str(buttons[minUp], LV_BTN_PART_MAIN, LV_STATE_DEFAULT, "+"); | ||
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lv_obj_align(buttons[minDown], lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, 40); | ||
lv_obj_set_style_local_value_str(buttons[minDown], LV_BTN_PART_MAIN, LV_STATE_DEFAULT, "-"); | ||
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lv_obj_align(buttons[secUp], lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, -20, -80); | ||
lv_obj_set_style_local_value_str(buttons[secUp], LV_BTN_PART_MAIN, LV_STATE_DEFAULT, "+"); | ||
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lv_obj_align(buttons[secDown], lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, -20, 40); | ||
lv_obj_set_style_local_value_str(buttons[secDown], LV_BTN_PART_MAIN, LV_STATE_DEFAULT, "-"); | ||
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if (timerController.IsRunning()) { | ||
lv_label_set_text(txtPlayPause, Symbols::pause); | ||
SetButtonsHidden(true); | ||
lv_obj_set_style_local_value_str(btnPlayPause, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, Symbols::pause); | ||
} else { | ||
lv_label_set_text(txtPlayPause, Symbols::play); | ||
createButtons(); | ||
lv_obj_set_style_local_value_str(btnPlayPause, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, Symbols::play); | ||
} | ||
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Refresh(); | ||
} | ||
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Timer::~Timer() { | ||
lv_obj_clean(lv_scr_act()); | ||
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} | ||
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void Timer::UpdateTime() { | ||
lv_label_set_text_fmt(time, "%02d:%02d", minutes, seconds); | ||
} | ||
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bool Timer::Refresh() { | ||
if (timerController.IsRunning()) { | ||
uint32_t seconds = timerController.GetTimeRemaining() / 1000; | ||
lv_label_set_text_fmt(time, "%02lu:%02lu", seconds / 60, seconds % 60); | ||
remainingTime = timerController.GetTimeRemaining() / 1000 + 1; | ||
if (remainingTime.IsUpdated()) { | ||
minutes = remainingTime.Get() / 60; | ||
seconds = remainingTime.Get() % 60; | ||
UpdateTime(); | ||
} | ||
} | ||
return running; | ||
} | ||
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void Timer::SetButtonsHidden(bool hidden) { | ||
for (uint8_t i = 0; i < 4; i++) { | ||
lv_obj_set_hidden(buttons[i], hidden); | ||
} | ||
} | ||
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void Timer::OnButtonEvent(lv_obj_t* obj, lv_event_t event) { | ||
if (event == LV_EVENT_CLICKED) { | ||
if (obj == btnPlayPause) { | ||
if (timerController.IsRunning()) { | ||
lv_label_set_text(txtPlayPause, Symbols::play); | ||
uint32_t seconds = timerController.GetTimeRemaining() / 1000; | ||
minutesToSet = seconds / 60; | ||
secondsToSet = seconds % 60; | ||
timerController.StopTimer(); | ||
createButtons(); | ||
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} else if (secondsToSet + minutesToSet > 0) { | ||
lv_label_set_text(txtPlayPause, Symbols::pause); | ||
timerController.StartTimer((secondsToSet + minutesToSet * 60) * 1000); | ||
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lv_obj_del(btnSecondsDown); | ||
btnSecondsDown = nullptr; | ||
lv_obj_del(btnSecondsUp); | ||
btnSecondsUp = nullptr; | ||
lv_obj_del(btnMinutesDown); | ||
btnMinutesDown = nullptr; | ||
lv_obj_del(btnMinutesUp); | ||
btnMinutesUp = nullptr; | ||
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} | ||
if (event != LV_EVENT_CLICKED) { | ||
return; | ||
} | ||
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if (obj == btnPlayPause) { | ||
if (timerController.IsRunning()) { | ||
lv_obj_set_style_local_value_str(btnPlayPause, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, Symbols::play); | ||
timerController.StopTimer(); | ||
SetButtonsHidden(false); | ||
} else if (seconds + minutes > 0) { | ||
lv_obj_set_style_local_value_str(btnPlayPause, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, Symbols::pause); | ||
timerController.StartTimer((seconds + minutes * 60) * 1000); | ||
SetButtonsHidden(true); | ||
} | ||
} else if (obj == buttons[minUp]) { | ||
minutes = (minutes + 1) % 61; | ||
} else if (obj == buttons[minDown]) { | ||
if (minutes == 0) { | ||
minutes = 60; | ||
} else { | ||
minutes--; | ||
} | ||
} else if (obj == buttons[secUp]) { | ||
seconds = (seconds + 1) % 60; | ||
} else if (obj == buttons[secDown]) { | ||
if (seconds == 0) { | ||
seconds = 59; | ||
} else { | ||
if (!timerController.IsRunning()) { | ||
if (obj == btnMinutesUp) { | ||
if (minutesToSet >= 59) { | ||
minutesToSet = 0; | ||
} else { | ||
minutesToSet++; | ||
} | ||
lv_label_set_text_fmt(time, "%02d:%02d", minutesToSet, secondsToSet); | ||
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} else if (obj == btnMinutesDown) { | ||
if (minutesToSet == 0) { | ||
minutesToSet = 59; | ||
} else { | ||
minutesToSet--; | ||
} | ||
lv_label_set_text_fmt(time, "%02d:%02d", minutesToSet, secondsToSet); | ||
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} else if (obj == btnSecondsUp) { | ||
if (secondsToSet >= 59) { | ||
secondsToSet = 0; | ||
} else { | ||
secondsToSet++; | ||
} | ||
lv_label_set_text_fmt(time, "%02d:%02d", minutesToSet, secondsToSet); | ||
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} else if (obj == btnSecondsDown) { | ||
if (secondsToSet == 0) { | ||
secondsToSet = 59; | ||
} else { | ||
secondsToSet--; | ||
} | ||
lv_label_set_text_fmt(time, "%02d:%02d", minutesToSet, secondsToSet); | ||
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} | ||
} | ||
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seconds--; | ||
} | ||
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} | ||
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UpdateTime(); | ||
} | ||
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void Timer::setDone() { | ||
lv_label_set_text(time, "00:00"); | ||
lv_label_set_text(txtPlayPause, Symbols::play); | ||
secondsToSet = 0; | ||
minutesToSet = 0; | ||
createButtons(); | ||
} | ||
void Timer::SetDone() { | ||
lv_obj_set_style_local_value_str(btnPlayPause, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, Symbols::play); | ||
seconds = 0; | ||
minutes = 0; | ||
UpdateTime(); | ||
SetButtonsHidden(false); | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,42 +1,39 @@ | ||
#pragma once | ||
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#include "Screen.h" | ||
#include "components/datetime/DateTimeController.h" | ||
#include "systemtask/SystemTask.h" | ||
#include "../LittleVgl.h" | ||
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#include "components/timer/TimerController.h" | ||
#include "lvgl/lvgl.h" | ||
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namespace Pinetime { | ||
namespace Applications { | ||
namespace Screens { | ||
class Timer : public Screen { | ||
public: | ||
enum {secUp, secDown, minUp, minDown}; | ||
Timer(DisplayApp* app, Controllers::TimerController& timerController); | ||
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~Timer() override; | ||
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bool Refresh() override; | ||
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void SetDone(); | ||
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void OnButtonEvent(lv_obj_t* obj, lv_event_t event); | ||
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private: | ||
uint8_t seconds = 0; | ||
uint8_t minutes = 0; | ||
Controllers::TimerController& timerController; | ||
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DirtyValue<uint32_t> remainingTime; | ||
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void SetButtonsHidden(bool hidden); | ||
void UpdateTime(); | ||
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namespace Pinetime::Applications::Screens { | ||
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class Timer : public Screen { | ||
public: | ||
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enum class Modes { | ||
Normal, Done | ||
}; | ||
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Timer(DisplayApp* app, Controllers::TimerController& timerController); | ||
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~Timer() override; | ||
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bool Refresh() override; | ||
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void setDone(); | ||
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void OnButtonEvent(lv_obj_t* obj, lv_event_t event); | ||
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private: | ||
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bool running; | ||
uint8_t secondsToSet = 0; | ||
uint8_t minutesToSet = 0; | ||
Controllers::TimerController& timerController; | ||
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void createButtons(); | ||
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lv_obj_t* time, * msecTime, * btnPlayPause, * txtPlayPause, * btnMinutesUp, * btnMinutesDown, * btnSecondsUp, * btnSecondsDown, * txtMUp, | ||
* txtMDown, * txtSUp, * txtSDown; | ||
}; | ||
} | ||
lv_obj_t* time; | ||
lv_obj_t* btnPlayPause; | ||
lv_obj_t* buttons[4]; | ||
}; | ||
} | ||
} | ||
} |